
The man known as Harry
Horse (real name: Richard Horne) is a
children's book author, a forger and, now, a game
designer. His newest project is Inscape's Drowned God - a bizarre tour through the
history of the human race in which he presents the
theory that extraterrestrial beings have played an
integral part in our evolution. GameSpot recently
talked with Harry Horse about his game, his theories,
and the future of humankind.
Tell us a
little about your history as a writer - you're known
for some diverse activities.
I've
done a few things to get by. I started out at
seventeen as an illustrator in Edinburgh, Scotland. I
wrote my first book, The Ogopogo, in 1983 about the
Canadian version of the Loch Ness Monster. I began a
career as a forger about the same time to try to make
ends meet. It was ironic that the year after I began
the forgery I was awarded the Scottish Arts Council
Writer of the
Year for the above book, the first time
that a children's book had won the award. There's a
complete account of this on Inscape's Drowned God web pages, complete with all the weirdness of that
story. In short, I forged a manuscript dated 1846,
about a forger who makes prophecies through a false
medium. The book is sold and the experts agree that
the book is genuine, because it bears the name of a
rare English poet, Richard Horne (which is also my
real name), who lived and worked in 1846, had written
an epic poem, Orion, and had an interest in the
legend of the Sons of God. This was all unknown to
me, but it was exactly the subject of my forgery. I
was a political cartoonist for Scotland on Sunday for
six years, worked for the Independent and Observer as
a cartoonist. I formed the band Swamptrash ("the
world's only gothic bluegrass band") in 1987,
which was another grand hoax. Currently I make a
living writing and directing games, but I still work
as a caricaturist for the New Yorker, and still write
books for children.
Please
explain the theories behind Drowned God for readers
who are unfamiliar with the premise.
The
idea behind Drowned God is that history may have been
manipulated to hide certain facts that might
drastically change the way we see ourselves as a
race. We put forward the idea that maybe the
evolution of mankind was aided or altered by outside
forces. Darwin calls this stage in between evolution
from ape to intelligent modern man the Missing Link.
We suggest that the enduring mystery behind the
pyramids and other ancient sites points to a previous
and highly advanced civilization that was lost in the
Flood. This is not a new idea. My involvement began
with the forgery I did in 1983. At that time I wrote
about the Flood and the civilization that it
destroyed. It wasn't until ten years later that I
began to re-examine all I had learnt about certain
secret and occult groups, and from that the common
thread of a lost continent led me to write Drowned
God.
What
was the inspiration for the theories behind Drowned
God?
There
are many writers who have examined the myths and
legends that surrounded Atlantis and the Fall of
Mankind. I was awakened to the possibility of an
alternative genesis of the world by Professor Ian
Halpke way back in the early 80s. He showed me the
way that the Cabala and certain ancient Jewish
chronicles hide and encipher the secret, coupled with
the story of the Ark of the Covenant, which he
theorized was a nuclear device. At that time he
claimed, to the horror of any that would listen, that
we shared compatible genes with the pig, a mutated
victim of past genetic experiments. The religious
taboo surrounding the eating of pig was a direct
result of this knowledge. Naturally he could clear a
room with this remark. It's interesting now that pigs
are the favored creatures to supply us with body
parts for organ transplants. Makes you think. Long
pig anyone? Seriously, the list of inspirations is
too long to mention.
For players
who want to learn more about the theories of Drowned
God, which books or other informational resources
would you suggest they explore?
I
would suggest that anyone interested in the broad
subject of ancient astronauts and secret history read
titles by Erich von Daniken, Velikovsky's Worlds in
Collision, Colin Wilson, David Wood's Geneset,
Charles Berlitz, Ignatius Donnelly's Atlantis the
Ante-Diluvian world, Madame Blavatsky's Secret
Doctrine, Brinsley Le Poer Trench's Secret of the
Ages, Edgar Cayce right the way through to the
wonderful Illuminati series by Robert Anton Wilson.
For those who want to read about the UFO subject and
Fortean issues, I suggest anything by Timothy Good,
John Mack, Stanton Friedman, Glen Campbell (not the
singer), Whitley Strieber, Le Poer Trench, Carl Jung,
MK Jessup, Major Donald Keyhoe, and especially
Jacques Vallee. There are so many wonderful books
that would entertain the hardest cynic.
What
historical events can be explained via the theories
put forth in Drowned God?
Essentially
the recorded wisdom of the ancient world was burned
in the Library at Alexandria by the early Christian
church, because it conflicted with the Biblical
interpretation of the Creation. The story goes that
the bathhouses of Alexandria were kept warm for five
months. That's a lot of books to destroy. This
forbidden knowledge was suppressed and those that
sought to keep the tradition alive were killed, from
the Knights Templars right up to the Inquisition of
the Witches. One of the groups that guarded portions
of this knowledge were the Templars, and the Lodge of
the Priory of Sion. Its leaders were picked from the
most prominent men and women of the day, Leonardo da
Vinci, Isaac Newton, Alexander Dumas, and Jules Verne
to name but a few. We look at the modern phenomena of
Ufology and place it besides some of the myths and
legends of the ancients, and in particular we examine
the modern conspiracy surrounding the Secret
Government and the Visitors. There is a full
chronological breakdown of these events in the game,
starting with the infamous Philadelphia Project
initiated by Tesla and Einstein in 1943. We claim
that this opened a temporal doorway to another
dimension, springing Legion. Pandora was opened a
second time by the detonation of the first atomic
bomb test in New Mexico a few years later. Certain
information supplied to us suggested that a secret
agency acting independently in the government has
maintained a liaison with the Visitors since the
crash at Roswell. Certain key players, notably
Secretary of Defense James Forrestal and President
John F. Kennedy, were removed when they attempted to
make these findings public.
How
did the project with Inscape come about?
We
did not originally sell the game to Inscape. It was a
hard title to sell because of the subject, and
originally it was commissioned by another company in
Time Warner. Inscape took over after the closure of
that division, and I guess that we were lucky to fall
into their laps. They have produced some of the
weirdest CD-ROMs, from Devo to the Residents. I think
we fit in well because they have such a seminal
approach to the medium.
How
closely did you work with the designers integrating
the story and the game?
As
close as you can get without moving in with them. I
worked with Inigo Orduna and Anthony McGau for the
first six months on the design of the game, then with
the modelers and artists for the rest of the game. It
has been the hardest work that I have ever done, and
I think that anyone who that worked on the game would
agree that if you want a life outside you don't get
involved making computer games. It pays off when you
are able to sit back two years later and actually
play it. Someone described it recently as the
Apocalypse Now of computer games, and we have reviews
that said it was like watching an episode of The
X-Files under the influence of illegal substances, or
that said it made the Twilight Zone look like Pee Wee
Herman's Big Day Out. If that's the most that is ever
said then it was worth it.
Why did you
choose to present your theories regarding the origins
of civilization via a computer game?
I
don't know how to answer this question because I've
always felt the two elements were inseparable. When I
first saw a CD-ROM all I could think about was how I
could tell a portion of this story. This is like
rolling a film, record, and book into one. Drowned
God is enormous, but it still can't put across all
the elements that I want it to. I think we got some
of the way.
When will the
total truth be revealed?
I'm
afraid that with even three CDs I couldn't tell it
all. The last pieces of the puzzle will be supplied
in CULT, the sequel to Drowned God.
What do you
hope the outcome will be for players? In other words,
are you trying to convert them? Do you expect them to
take this seriously - more seriously than they would
the claims made in Myst, for example?
Myst
was the first CD-ROM that I ever saw and after that I
began my conversion from Luddite to user. Mark
Burgess, later the UFO researcher for Drowned God,
showed me the game and it opened up another world for
me. I cannot say that the story greatly interested
me, but I loved the sustained continuity and detail
in the artwork - the immersion in the world itself. I
bought a computer straight after that and began work
on Drowned God. I think that all of us, Algy
Williams, Alistair Graham, and Mark Burgess, felt
that the story should be told and that this medium
would be the best for bringing it to fruition. We
knew that it would upset some people. You have to
remember that when we first pitched the game to
developers there was no X-Files, and naturally enough
we were regarded as cranks. Still are, probably. I
want people to use Drowned God as a springboard to
discover for themselves the rich history behind the
game. Drowned God can be played by those who merely
seek entertainment. However, most of our testers,
drawn from all walks of life, told us that they had
begun to find connections of their own to the myth.
Speaking of
The X-Files, how do you feel about the contemporary
"Alien Mania"? Do you feel as if it
trivializes the belief in extraterrestrial life?
In
some ways, yes - and it's apparent in the recent
split in the serious ranks of Ufologists. I would
recommend the film Roswell because it comes closest
to tying the subject together. It's very difficult to
be entirely subjective because you could say that we
are contributing to that mania. Expect more as
Hollywood attempts to cash in on Independence Day,
which I felt - apart from the computer animation -
missed the mark by a long way. Still millions voted
with their feet and went and saw it. It may be that
we are undergoing the same craze that began just
after the war for all things alien, preferably in
rubber suits with tentacles. I wish that someone
would make a subjective film about the Abduction
Phenomena. Fire in the Sky is the best film that
broaches the subject at the moment, though there are
numerous low budget clones. Could be that things are
hotting up for the approach to the millennium and
that we are being prepared for the next revelation.
But that's just the conspiracy paranoiac talking.
It's just a game after all...isn't it?
Will
civilization as we know it survive into the 21st
century?
Who
knows? The Maya and the Hopi believed that this world
ends just after the Millennium. "The time has
come for destroying those who destroy the
earth," says Revelations, and there are many
millennial cults that reckon we are in the last days.
Personally I subscribe to the view put across by Bob
Marley in Redemption Song, that we don't have to
fulfill the Book. You would have to be seriously
crazy or just asleep to see that we are in a bad way
at the present. I find it interesting that a new
feeling of security has taken over since the collapse
of the Soviet Union. The threat of nuclear or
chemical warfare is almost held to be a dim and
distant memory. Not with a bang, with a whimper...