You'll arrive at the settlement in search of rebel insurgences. Follow Carter and the rest of Noble Team and you'll discover a shack where the residence is holding up; Jorge will translate and discover they are famers, not rebels. Continue following your Noble allies and you'll discover the Covenant. They won't notice your presence at first, so be quick and gun down as many as possible.
An array of grunts will storm in from the left. A frag grenade is a good option for destroying them all in one quick swoop. With the drones eliminated, exit the building to the right and proceed up the hill. You'll be ambushed by more grunts and a few elites. The elites can be fairly wily, dodging attacks or absorbing many more shots than the grunts. Coming in close with a melee attack or making headshots is a good way to deal with them.
You may want to consider exchanging your side arm magnum for one of the weapons dropped by the Covenant. Either way, continue passed the shallow river and up the hill to locate a second band of grunts and elites. The same tactics from the first fight will apply here.
Rebels Don't Leave Plasma Burns…
You'll break off with Carter and Jorge from the rest of the squad. There is a truck just up ahead that will help transport you to your next goal. You can either drive or take the passenger seat, while Jorge will always get in the back and mount his Gatling gun.
You'll come to an outpost where the Covenant is hiding. Even though you're currently riding in your truck, you'll need to exit and get a clear shot at the elites inside. The enemies aren't much of an issue, you clean them up and drive on to the next enclave.
You'll come to a river bed where more elites and grunts await. They are also easily taken out with just your assault rifle or a few grenades. At the top of the hill you'll discover a group army soldiers being pinned down by the Covenant.
Help support the soldiers by taking out the initial grunts and elites. An enemy drop ship will appear and deliver a second wave of enemies. Use your rifle to destroy these reinforcements. Soon, the USNC will send a falcon to pick you up and reunite with the rest of Noble Team.
You'll arrive at relay outpost where Emile and Kat are already defending. The Covenant will send both drop ships and banshees to fire at you. It's best to keep in cover and kill what you can from a safe position. There will also be a high concentration of jackals--defensive soldiers with strong shields and long range weapons. If you can manage, be sure to grab a needler from the fallen enemies.
When the heat becomes too much, you'll enter the inside of the outpost. It's pitch black inside, so switch over to night vision. After a brief scene, you and Jorge will split off from the rest of the team. It's a good idea to arm yourself with the DMR sitting on the rack on the right of the entrance. This will give you a distance advantage against the enemies ahead.
You'll soon come to a control room which powers the base. Jorge will cover you while you take point. The deadliest enemy here is the elite wielding an energy sword. You'll want to kill him from range with your DMR before he can get close. Even with full shielding, two hits from the sword are enough to finish you off. There is a second elite and a few grunts, but they are far less of a threat to worry about.
When the coast is clear, enter into the room the Covenant were held up in. Locate the button on the computer console to restore power and finish mission.
Table of Contents
- Weapons and Equipment
- Xbox 360 Achievements