Enemies
Elite
The Elites are the most common enemies within the camp again. They serve as the Covenant's squad leaders, preventing lower level Grunts from fleeing and keeping Brutes in check. Killing off the Elites will break down the cohesion of any enemy force, making the remaining enemies slim pickings.
Elites themselves use a large variety of weapons, including plasma pistols, rifles, and the deadly energy sword. Elites favor two armor upgrades in particular: Active Camouflage and Evade, both of which will help them avoid danger and move swiftly. You'll need to diversify your tactics in order to match all of their possible weapon combinations.
Hunter
Hunters always appear in pairs, and attempt to fire on you with their massive green lasers before they close in for the kill with their melee attacks. Hunters are tough and incredibly well-armored, making them difficult foes to bring down.
The best way to kill a hunter is to attack it from the back. If you get close to it, it will start to swing its fists at you. Strafe around it as best you can and unload a shot to its unprotected backside (or stick a grenade on there). Just be careful, though, as they often will attack backwards over their heads in retaliation.
If you find that you truly can't take down a Hunter, you can always run away. This probably won't work on the first encounter, but they don't seem to pursue you if you run from them after you encounter them the second time during the campaign.
Brute
Although Brutes will possess a wide variety of weaponry, they all have one thing in common: body armor that will protect them from damage until it's removed. You need to knock this armor off (preferably with plasma-based weapons), then finish off the meat inside (preferably with bullets). One weapon in particular is great at taking down Brutes: the needler. If you can fire off a clip at most Brutes, they'll die right quick. Grenades also work well, especially the varieties that can stick onto your opponents, but then again, most Brutes will be good about diving away from your grenades.
There are a few different varieties of Brutes, from the lowliest (usually clad in blue armor) to the toughest chieftans (armored with yellow plating). The lower ranks will often be found commaning squads of Grunts; if you can kill them, then their Grunt soldiers will often flee in disarray. Mid-level Brutes will usually be found in groups, and will be a formidable challenge; these groups are when you want to bust out your grenades or explosive weapons.
The chieftans are a breed apart; their yellow armor will prevent you from sticking plasma or Brute grenades onto them (they'll bounce right off), and they'll often wield powerful weapons like the gravity hammer, the fuel rod gun, or dismounted turrets. They'll also usually use the Invincibility equipment just before wading into battle, making them impossible to kill for ten or fifteen seconds or so. Nothing to do then but run away!


Skrimisher
Skirmishers are related to the common Jackal, however they are much more feral and agressive. In contrast to their Jackal kin, the Skirmishers will use their improved speed and health to flank and charge you. They are typically armed with plasma pistols and needlers, making them likely to fight in close quarters. Due to their nature of approaching in close proxcimity, it is wise to counter with your own brutal melee attacks.
Jackal
Jackals are the regulars of the Covenant army, and usually arrive in one of two forms. The rarer form is the sniper. These guys sit back on cliffsides and balconies in support of a Brute/Grunt squad, usually with a beam rifle or a carbine in their hands, and will take potshots at you. It's important for you to identify them and take them out before proceeding into combat with the squad they're attached to. Usually they'll start firing at you as soon as they're alerted to your presence. If you find yourself under fire from above, immediately backtrack to cover and start zooming in on the cliffs above you to find your adversary and shoot them.
More commonly, however, Jackals will appear with power shields in front of them and will fire on you from a narrow slit on the side, usually using a plasma pistol for the task. The shield will protect them from most damage, so killing them can be tough. If you can get close, landing a grenade anywhere near them will cause them to turn away, letting you fire on them. If you're using a precise weapon, however, you can actually aim at the firing hole on the right side (as you're viewing them). It's small, but you can hit it; a sniper rifle shot will kill them if you hit them here, and any other weapon hit will cause them to recoil, momentarily dropping their shields and allowing you to blast them with a headshot.
Drone
Drones are rare, but annoying. These flying buzzards will descend from the skies and attack with plasma pistols more often than not. Individually they're not very difficult to defeat, but since they attack en masse they can dish out a lot of damage in a small amount of time. Their flying capabilities also usually make them immune to grenades unless you get a lucky stick.
In most cases, it's best to let your teammates deal with the Drones, or just attempt to run past them while they're firing at another target. If you do need to fire on them, use a weapon that fires rapidly, like the plasma rifle or the assault rifle.


Grunt
Grunts are the lowbiest of lowbie enemies. These foot soldiers for the Covenant are poorly armored and usually poorly armed, packing plasma pistols, needlers, and plasma grenades. They're also quite cowardly, and will usually run in fear if you happen to kill the Brute that stands guard over their squad.
Grunts come in different colors, which roughly denote their varied strengths. Even on Heroic difficulty, though, you're unlikely to notice any real difference in strength between the various Grunts, although there are rare gray Grunts that have significantly more health than the other types.
Some Grunts can be driven insane by the pressures of combat and will ignite plasma grenades in their hands and rush towards you. Shoot them before they get close, or they'll blow you to pieces.
Engineer
The Engineers are purely defensive enemies, able to provide powerful overshields to their allies. Because the Engineer has no combat abilities and its survival will greatly aid additional Covenant forces, destroying any Engineer should be your top priority.
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