The Mongoose is a small two-seater ATV that features no weapons and little armor for the driver or passenger. With no weapons, this is basically useful only for getting to where you want, but it does this faster than any other ground vehicle. The passenger can still fire their weapons, but it's difficult to aim while bobbing up and down.
The Warthog is the iconic vehicle of the Halo franchise, and as such will see near-constant use during your time in Halo Reach. It's hardy and comes in a few different configurations for your pleasure.
Driving the Warthog can be a tricky proposition, since it takes air easily and has a tendency to flip with little provocation. If it does start flipping, you can wait and see if it rights itself, but it will often land upside down, forcing you to get out and flip it over again before you can use it.
For most of the single-player campaign, you want to be driving the Warthog instead of taking the gunner's position. You can drive well, theoretically, but the AI Marines are terrible at driving, especially during combat. On the other hand, they're ace shots with the turret, so they'll be much better at shooting it than you'll ever be.
Ah, the Scorpion. This hulking tank is painfully slow, but equally painful to your enemies when they get hit by its shell. The shells here are highly explosive and accurate at long range, but they do take a second to hit their target, so will need to lead distant foes. That said, the ability to hit pretty much anything at any range is obviously a powerful one.
There's room for five passengers here, including four seats above the treads and one gunner, but you shouldn't expect people to climb aboard in multiplayer unless they get to man the turret, as you'll probably be moving at about walking speed and passengers are totally exposed to enemy fire. The turret can only be fired by a second passenger who rides in your vehicle.
The Falcon's serve as the USNC's main form of Ariel transportation. During the campaign you'll mostly ride as a passenger or gunman. The falcon's mounted machine guns are fast and power, making them great for taking out ground based enemies and turrets. They are less ideal for taking on other nimble flying craft, such as the Banshee, but can still provide adequate suppressant firepower.
During one mission of the campaign and often during multi-player, you'll be given full access to the cockpit. Its frontal munitions are excellent for destroying any enemy opposition. Though it isn't a very maneuverable aircraft, the Falcon's gunman support allows it survivability and transportation to the heart of an enemy stronghold.
The Sabre is the USNC's new spacecraft. Its powerful missiles and turrets are good for destroying an array of Covenant aircraft, from Banshee to heavy Cruiser. You will only have access to the Sabre during Halo Reach's campaign, and therefore will not require any strategies for a multi-player setting.
This small, one-passenger craft is a handy tool, but you probably won't find unmanned Ghosts very often. When you do climb into one, you can use it to move a bit faster, take a bit more damage, and fire on your enemies, so you're basically just a bit more enhanced in your combat capabilities than you would be on foot.
That said, the Ghost is a fun vehicle when you can get in it, as it's quick to move and can deal good damage with its dual plasma cannons. You can tap the left trigger for a burst of speed, which is handy if an enemy is directly in front of you and you want to run them down. Just be careful, as the Ghost is prone to tipping on bumpy ground.
The Revenant acts as a link between the sleek Ghost and massive Wraith. The Revenant is a two seated assault carriage mounted with a deadly light plasma mortar. This allows for maneuverability while still packing a punch. The Revenant is ideal for bringing heavy fire power where a Wraith or Scorpion would be too cumbersome.
The Covenant's heavy tank is the Wraith. Taking out a Wraith is a tall order, as the presence of a turret on their fronts makes that very difficult. In the campaign, you'll usually have access to a turreted Warthog or another long-range vehicle that you can use to take out a Wraith, but if you don't, you might want to try sniping out the turret gunner (he's vulnerable to headshots), then driving a quick vehicle up close and hopping aboard to grenade the Wraith.
Wraiths you see will pack mortars that fire huge bursts of energy at extremely long ranges. These move very slowly, in an arcing manner, so you should be able to see them and dodge them when you're at a distance. As you get closer, though, these mortars get progressively more deadly, since they can be fired at very close range and will impact pretty much instantly.
On Heroic difficulty or higher, a single mortar hit anywhere near you will instantly kill you, and they can hit even quick vehicles pretty accurately if you're driving straight towards them. Try to approach at an angle, then, and if possible get on their rear side, where you can grab onto their back sides and throw a grenade into the engine without having to deal with the turret.
The ever-popular Banshee returns in Halo Reach, and is equipped with a homing missile. It doesn't seem to do as much damage as the homing missiles on the Hornet, but still, it'll help you out in those wild dogfights.
Table of Contents
- Weapons and Equipment
- Xbox 360 Achievements