The Pillar of Autumn
Once More unto the Breach


You'll be teamed with Emile for this mission. While he will suggest sneaking, he himself will start charging head on with his shotgun. Allow him distract the enemy while you go arm yourself with some better weapons. There is a rocket launcher on the far right shack, which will be helpful in destroy heavy weapons. When ready, join Emile on a mongoose and stroll to the next objective.


While there are many enemy vehicles along the way, stopping and dealing with them is not needed. In fact, many will be too powerful to take head on.
This Town Isn't Big Enough


You'll have to take on a wraith with little in the way of your own vehicle. If you grabbed that rocket launcher, you'll have a great head start. You can also stall this enemy vehicle by ramming forklifts or trucks straight into it. While these don't have direct weapons, they will allow you to move fater than on foot.


Move up the hill, based th few grunts, and deep into he caves. There will be many drones here that will constantly swarm and fire. You can try charging through and just escaping, but the number of their attacks might be too great. Stop to thin the numbers as much as possible, and then move through the cave. There are skirmishers here, which you'll need to fight n close quarters with melee attacks and a shotgun.


You'll storm ahead near a huge battle between USNC soldiers and Covenant forces. Use your height advantages to snipe off as many foes as possible, before making your way to the battle itself. To make transportation and firepower easier, steal an enemy ghost and wipe up the elites.


Inside the buildings are a number of rifles and grenades you can use to restock your ammo supply. Make your way deeper into the base to come across a squad of elites. Some of them will resort to deadly close range melee attacks, so have your rifle on the ready to snipe them fast.


There will be two hunters as well. As always, get behind them and hit their weakness. Any other place on the body is much more resistant, either taking less or avoiding damage altogether. Finally, move up the rafters, killing the brutes and elite on the way with headshots.


The Covenant will start their final assault on Reach. They will come in several waves, each time brining a drop ship filled with a variety of grunt, brutes, elites, and jackals. Constantly change out your weapon for more ammo and stronger firepower. Retreat if your shields become too low, and grab a health pack if your life is in danger. While the USNC will send support, you're essentially on your own.


Clear out the last of your enemies. As before, using head shots and explosives are the best way to harm them before they can get close with their sword swipes. Your last task is to man the cannon. The cannon has a slight delay between each shot, so make your attacks count. Destroy each banshee or cruiser as it comes in range. Your shields won't regenerate when they pound you with lasers. If you really need to, exit the cannon and heal up. Return once the mother ship gets in range. Charge your cannon for one final shot at the core, which will end the mission.
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