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Office Complex, continued

The room below has a security turret inside, as that unlucky Scientist just discovered. You have two choices. You can disable it and get some health, or let it stay on and do some dirty work for you. To disable the turret, you must flip the switch under the ledge it is stationed above. Then just jump up the various boxes scattered about to get to the health. Alternately, you can drop into the room and run for the exit directly opposite. There, you'll see a herd of Headcrabs. Lure them into the other room, making a beeline for the door in the back. You'll make it to safety, but the turret will take down the Headcrabs.

  
   The security guard is a great deal of help in eliminating the hoard of slaves.
The back room has some supplies, as well as a Bullsquid and some Alien Slaves that teleport in. Once you've dealt with and picked up everything, go back to the area where you encountered the Headcrabs. Go up the stairs. At the top, you'll encounter a guard. Get him to follow you, then continue on into the offices. A number of Alien Slaves are waiting inside, so it'll be handy to have the guard around. There are also a number of supplies in the various offices, so hunt around if you're in need of ammo or health.

Before you venture out of the offices, though, look for the lounge. You'll see a sign that says "maintenance access" over a couch. Jump on the couch and break the ceiling panels with the Crowbar. Climb up the ladder. There's a security turret in the room, as well as a switch to deactivate it. Step slightly into its view to activate it, then switch it off while it's readying itself (flipping the switch prematurely will make it impossible to deactivate the turret). Grab the Assault Shotgun shells and head down the ladder.

  
   Break the ceiling panels to access the turret controls.
Exit the offices, but beware of the Alien Slaves waiting near the stairs. There is also one hiding behind the vending machine just before the exit. Get rid of them, then go up the stairs, and deal with the Headcrabs at the top (these stairs are a much more pleasant experience if you've deactivated the turret). Follow the hallway to a sunken room with a boarded-up doorway at the far end. Approach the doorway, but be aware that the Zombie and Headcrabs will be coming up behind you. Use the Crowbar to open the doorway and continue on.

At the end of the passage, you'll come to a lounge with some coffee machines and two Zombies. Put them out of their misery. There's also a health dispenser on the wall. There's a doorway with some ice under it. This leads to the meat locker. Flip the metal switch next to the door to open it, then enter the locker.

 


Next: Office Complex, continued