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Office Complex, continued
The room below has
a security turret inside, as that unlucky Scientist just discovered.
You have two choices. You can disable it and get some health,
or let it stay on and do some dirty work for you. To disable the
turret, you must flip the switch under the ledge it is stationed
above. Then just jump up the various boxes scattered about to
get to the health. Alternately, you can drop into the room and
run for the exit directly opposite. There, you'll see a herd of
Headcrabs. Lure them into the other room, making a beeline for
the door in the back. You'll make it to safety, but the turret
will take down the Headcrabs.
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The
security guard is a great deal of help in eliminating the
hoard of slaves. |
The back room has some
supplies, as well as a Bullsquid and some Alien Slaves that teleport
in. Once you've dealt with and picked up everything, go back to
the area where you encountered the Headcrabs. Go up the stairs.
At the top, you'll encounter a guard. Get him to follow you, then
continue on into the offices. A number of Alien Slaves are waiting
inside, so it'll be handy to have the guard around. There are also
a number of supplies in the various offices, so hunt around if you're
in need of ammo or health.
Before you venture
out of the offices, though, look for the lounge. You'll see a
sign that says "maintenance access" over a couch. Jump
on the couch and break the ceiling panels with the Crowbar. Climb
up the ladder. There's a security turret in the room, as well
as a switch to deactivate it. Step slightly into its view to activate
it, then switch it off while it's readying itself (flipping the
switch prematurely will make it impossible to deactivate the turret).
Grab the Assault Shotgun shells and head down the ladder.
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Break
the ceiling panels to access the turret controls. |
Exit the offices, but
beware of the Alien Slaves waiting near the stairs. There is also
one hiding behind the vending machine just before the exit. Get
rid of them, then go up the stairs, and deal with the Headcrabs
at the top (these stairs are a much more pleasant experience if
you've deactivated the turret). Follow the hallway to a sunken room
with a boarded-up doorway at the far end. Approach the doorway,
but be aware that the Zombie and Headcrabs will be coming up behind
you. Use the Crowbar to open the doorway and continue on.
At the end of the passage,
you'll come to a lounge with some coffee machines and two Zombies.
Put them out of their misery. There's also a health dispenser
on the wall. There's a doorway with some ice under it. This leads
to the meat locker. Flip the metal switch next to the door to
open it, then enter the locker.
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