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Lambda Core, continued
Follow the sign reading
"auxiliary tank reactor access." In the tank room, a
number of grunts will be teleporting in. You can either fight
or just drop into the tank and avoid them. Follow the water to
the reactor core. Turn both valves to flood the reactor. Climb
the ladders, avoiding the energy beams and jumping the gaps, to
reactor core D.
Follow the hallway
around, and then enter the supply cabinet for ammo and HEV power.
Enter the elevator and climb the ladder to level B. Jump from
the ladder to the broken door. Check the supply cabinet to the
right, then go down the hall. Open to door to the security station
on the right. Talk to the guard and use the health dispenser.
Enter the hallway and fight the grunts and slaves that await you.
At the far end of the hall are more grunts. Lure them into the
hallway under the pipes, and then throw the steam valve. They'll
fry quickly.
Go down the hallway
and turn the corner. At the end, you'll see a ladder. Climb down
to level C. Jump onto the crates and over the fence. Jump off
the left side of the pipe to get some supplies, then jump back
again over the girder at the other side. Climb the ladder and
head back up to level B.
Enter the level B reactor
core. What follows is a series of teleporters you must enter in
the correct sequence. You enter the orange glowing portals and
exit the green portals. As you enter the ports in the core, make
sure you time your teleporting so that you land on the rotating
platforms. Stand on the ledge of each port and look up to see
when the platforms are in place. Following is the correct sequence
for the teleporters:
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Enter
the ports in the correct sequence to access level A of the
Lambda complex. |
Jump into the teleporter
at the base of the core. Jump into port 2. Duck under the pipe
and jump into port 4. Jump into port 7. The various other ports
will lead to some supply areas, so you may want to do a little
exploring.
Once you've jumped
through port 7, you'll emerge in another teleportation room. Jump
across the waste to the rotating platform in the center. You need
to make it into the areas labeled "01" and "02."
In each is a switch that will open half of the doorway to the
teleporter. This is very difficult, so you may want to save your
game each step of the way. The best method is to drop from the
outer platforms to the middle platform when it is down, then drop
to the inner platform. Going the other way, jump quickly from
the inner platforms to the outer platforms and into the necessary
areas, skipping the middle ring altogether. When the door is open,
jump into the teleporter.
You'll reach a new
area on level B. Kill the Headcrabs and search the debris for
HEV power. Then climb the ladder to level A. The Scientist will
open the glass doors. Talk to him about what you need to do, gather
the supplies, especially the jump module. Once you've taken the
module, the Scientist will let you into the portal control room.
Inside, use the dispensers and climb the ladder to the platform.
Kill the flying beasts that enter while the portal is being opened.
Once the technician gives you the go ahead, long jump (duck-jump)
into the beam.
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