Click Here
for the Downloadable Guide
The Foes … and a Couple Friends

Enemies come in many shapes and forms in Half-Life - some not so obvious as you might immediately think. Some may not be enemies at all. Nonetheless, it will help to put them all in perspective.

Alien Grunt

  
The backbone of the intelligence alien forces, the Alien Grunts typically act individually, are well armored, and are adept with the Hornet Gun and claw-to-claw combat. Alien Grunts will often be encountered roughly halfway into the game and are very prevalent.

Alien Grunts can absorb a lot of bullets, so try explosives or energy weapons instead (the Hornet Gun works well too).


Alien Slave

  
Mainly fodder controlled and used by the aliens, Alien Slaves aren't too bright, but what they lack in intelligence they make up for in their ability to deal damage. The Alien Slave's primary attack comes in a tell-tale crackle of electricity - a charging phase that takes several seconds before a bolt of electricity is discharged towards the target.

Unarmored slaves are highly vulnerable to almost any kind of attack - two shotgun blasts or a few 9mm bullets will put it down for good.

Barnacle

  
These nasty critters hang like stalactites from the ceiling, with a wispy, gray tentacle reaching down from its mouth to the floor. The Barnacle catches its prey with this tentacle and pulls it upward into its giant mouth. Barnacles can be generally avoided, if you're careful.

One or two blasts of the shotgun at the Barnacle's base should take care of it.


Barney

  
Barney is the Half-Life nickname for the facilities' security guards, of whom you as the player should always employ as much as possible. Barneys never run out of ammunition, are quite enthusiastic in shooting aliens, and even if they die you can pick up their fallen 9mm ammunition, since they won't be needing it. Unfortunately, Barney is not too bright and tends to rush towards the enemy. He can also put a stray round or two into a friendly by mistake. However, use Barney whenever you can.


  

Bullsquid

This creature, encountered early in the game, can subsist on land or in the water, and it is equally deadly in both. The Bullsquid emits a long-range yellowish projectile from its mouth that eats away at armor and skin. Up close the Bullsquid is just as dangerous, jumping at its prey and biting with its enormous mouth.

Kill it at a distance, where it and its projectiles can be avoided, with the MP5.


  

Flyers

Flyers are an advanced alien species encountered in the later portions of the game that can hover and fire energy weapons at you. Since they have a wider range of movement, they are harder to hit; though they don't move that fast. Take them out as fast as possible.

Energy weapons will work best against them.


Gargantua

  
This massive, armored creature spews jet-like flames from its arms and has a nasty energy-based stomping attack. The Gargantua is virtually invulnerable to conventional weaponry, so don't even think about shooting at it.

A more unconventional approach is required to take the Gargantua down; try luring him into the power generator area and hitting the juice. The good news is that it isn't too fast, but it will definitely follow you around.


Next: Foes and Friends, continued