By September, Half-Life: Day One - which consisted of a near-final version of the first 20 percent of the game - became the most talked about game on the planet. Although it was never intended for public distribution, it quickly leaked out onto the Internet where gamers hungrily downloaded illegal versions of the game. The demand for the OEM version only grew when many critics and industry luminaries decreed it to be one of the best 3D action games ever. "Most of the Texas game development community was stunned by the final Half-Life demo," says John Carmack of id.
John Romero at Ion Storm was also hooked on the OEM version: "It was amazing. I played it straight through for 4.5 hours until I finished it. At no time in the game do you feel safe, and that is a key element to hooking the player." Obviously Valve's plan of characters and a dense environment was brought to fruition. The level of realism and detail was second to none.
For Harrington, the praise is humbling. "I think all developers are self-conscious and self-doubting. But when we started getting a positive reaction from the OEM version, we were really relieved." If anything, Half-Life had been delayed so long and Valve had kept so much of the game a secret that everyone was surprised at just how good it was. Conceptually, everyone knew that Valve was trying to push the limits of what an action game could be, but no one expected the execution to be so flawless. Walking through the game's environments is like walking into a Wizard-of-Oz-esque universe - vibrant colors, an interesting cast of characters, and most of all, a rich world that feels alive. Half-Life makes other action games seem hollow by comparison. As George Broussard, who helped create Duke Nukem, puts it, "Finally, there are characters more than enemies, and more than guys that just stand around waiting to be killed."
By early November, only one major bug stood in Valve's way of bringing Half-Life to store shelves around the world. But in the software world, one showstopper bug is one too many. | |||||||||||||||||