Judges of the Underworld
Empty the chest nearby for Orbs and swing across using the grapple points to land upon a spacious platform. The third Gorgon Eye and first health bar augmentation can be found off to the left side, in-between two red Orb chests. Return to the glimmering object in the center of the platform and then move onto the next to receive the first trial.


Trial 1: The Condemned: This is simple enough. Eliminate all wavering hands and the Lost Souls. The hands will grab the Lost Souls and turn them into slightly more formidable enemies. Take care of them before this happens as quickly as possible.
Trial 2: The Lost: The Minotaur mingling in the crowd makes the encounter a bit more problematic, but the two moves that will help a lot are: Battering Ram and Hyperion Ram. When the regular enemies touch the wall in the back, they turn into more aggressive puppets of Hades. However, this can be a good thing because this means they can be grabbed by pressing Circle and used to steamroll the surrounding baddies, including the Minotaur. Alternate between Battering Ram and Hyperion Ram to vanquish this set of adversaries. If low on health, a felled Minotaur gives up chunks of Health Orbs.
Trial 3: The Chosen This third and final wave of enemies include the like of a Gorgon, familiar aerial creatures, and a pair of Minotaurs (that don't appear until after the Gorgon). The Gorgon should be the kill priority, making sure it never has the freedom to cast its spell. Overall, employ the same tactics as you would if they were to be dealt with individually, except more evasive maneuvers are required.


After successfully completing the trials, step near the glimmering object for the final judgment. Save your game and proceed through the blue portal. Move up toward the top end of the screen, shattering any urns in sight for red Orbs. Two Minotaurs approach from the distance. Ignite the oil pots in the passage as the hellish bovines get near to significantly soften them up.
There's a blue portal on the right just after emerging from the tunnel. This takes you back to the three Judges area with a chest containing a Minotaur Horn. Pull the lever here to raise the gates and to free access to the rest of the area. Hop back through the portal and float over to the other platforms. Approach the bronze statue for a cut-scene. Following the cut-scene, double jump up to the chain and swing across.
When you reach a seemingly dead-end, hug the right side to find a tight crawl space and inch along. A new enemy here signified by its glowing blue hands confronts Kratos. They are long-ranged enemies and should be dealt with up-close. They explode upon death, so keep your distance.


In the room with two statues, aim an arrow at the bramble between the statues to create an upward draft. Use it to ride to the top. Hit the lever and quickly hop on the moving platform before it leaves Kratos behind. There's an infinite supply of oil cans here, and the first can be used to help weaken the enemies that appear here. Obviously, there's something to be done with the oil can. The objective now is to scoot it into the elevator by making back and forth trips to transport it to the bottom. When you do, more enemies appear.


Once they're disposed of, drop the pot onto the fire pit below to strengthen the draft, allowing Kratos to ascend higher. He eventually hits a platform and lowers it with his weight. Haul Kratos up on the platform and heave the door open. Myriad of hands protrude from every direction, but keep your eye on the prize at the end of the tunnel: a Phoenix Feather!
Float to the area high above and follow the hallway to a rounded pathway. At the Pit of Tartarus, a pair of Golems rumble to life and immediately attack Kratos. Not many attacks cause these stone Golems to stagger back, but a well-executed combo can knock them momentarily off their feet. For the most part, they tend to thrust and do hammer swings. They're slow enough that Kratos can run circles around them; just don't get caught in the business end of their hammer. Use L1 to block their attacks.


At the very end of the path, float down to the health chest and proceed on to the Forge.


