Tim and Holly Keenan from Misfits Attic guides us through the finer points of puzzle games, always-online DRM, and how many polygons are too many.
GameSpot GamePlay Episode 32: World of Willy Wonka
Tom Mc Shea had the gall leave the show behind and go on his honeymoon. Thankfully, Kevin VanOrd, Shaun Mcinnis, and husband-and-wife indie team Tim and Holly Keenan are more than prepared to pick up the slack. Smile as Tim and Holly explain how to be great developers, employees, and parents all at the same time! Cry as Kevin rants about the state of Sim City! Scowl as Shaun explains how soda can tabs are destroying our moral foundation!
At GameSpot GamePlay, we believe in covering the emotional spectrum. And yes, Kevin knows he announced the wrong episode number. His punishment is to endure the endless wrath of New Zealanders irritated by his brief dismissal of their entire culture.
You can access all previous episodes on GameSpot here.
One of the best parts of AC3 was when Conner and Haythem were together. The reveal of each character.
I wouldn't say that change is bad, I would say that adding too much could hurt what is good and I believe that is what happened with 3.
I believe AC3 was good in a story aspect. I feel the problems that came from 3 was that they tried to put so much into the game and what was supposed to make the game fun didn't really shine through like they should have.
Hey guys, should've posted this earlier but this PR hat doesn't always fit well.
If you want to see more of what Holly and I are up to:
Hey Kevin, last episode you mentioned to Cevat that you beat Crysis 3 in 7 hours, not 5 and a half. So yeah that's not cool.. If you're gonna put pressure on a developer to be honest about the length of a game do it while they're on air and not in the next episode when they're half way across the world and not listening.
@Chiyou I thought I was pretty explicit that my first time through I beat in in about 7--and that when I moved on to the Xbox 360 version I was able to move through a lot quicker. If I wasn't, that is my bad. But to be clear and on the record, my first play through was about 7 hours, and was the PC version. My second full play through was on the Xbox 360, which took me about five and a half.
@Kevin-V @Chiyou Yeah i remember you saying that your second play through was 5 and a half hours to Cevat, but you didn't mention on this podcast that it was your second play through and not your first, I think that's true with almost any game that you can beat it significantly faster on the second play through, but thanks for replying to my post! I love the podcast.
Enthralling, that's a much better word than "addicting"! No negative connotations. Another good podcast by the way!
@GasparNolasco Thank you kindly. What an amazing comments section on such a big site! Everyone we've met so far at Gamespot (Maxwell, Kevin, Sean) has been awesome, guess it makes sense their community would be too. I think indie dev and living in SF has made me hippie dippie, but I'm cool with it.
Shame on you guys for blaming Maxwell for the show's direction!!!! He's a busy man and it was funny, but still rude. Besides New Zealand has hobbits running around so that explains Tom McShea missing and see you guys next week XD
I couldn't agree more with the comments about the AC series' pull away from epic assassination missions. AC3 had the worst of it, with each mission taking place in tiny areas, with superguards that could spot you from a mile away, and only one or two stealth paths available for any mission. One of the most memorable AC assassination missions, for me, was the palace assassination where you had to make your way onto the palace grounds and find a way inside an upper-story room without getting caught by any of the guards.
As much as I love the AC series, they've been gradually pulling away from those great moments of tension that come from finding the perfect assassination route and mode of assassination, then implementing them without getting caught.
@Greyfeld Yeah, I still enjoy the series and felt that in other areas it's improved, but I really miss that nougaty center of building to an assassination. I hope Sean is right and that that's coming back in 4.
Fantastic rant Kevin. I am (I was?) a SimCity fan, but when I heard EA was jumpin on to the always-on bandwagon, I decided I wasn't going to buy the new version. And don't get me started on that bullshit "social experience" canned explanation.
I didn't buy A Virus Named Tom when it was released, but since the devs are so freaking nice, I'll buy it on Steam.
@abarto Huzzah, a sale! And yeah, sad for me to see a game who's mechanics I loved so much as a single player be forced into a round peg.
"requiring me to be always online for a game that is not an MMO is stupid and you should be ashamed."First time I've ever clapped with admiration to an episode of Gameplay. This is so true, and it's disgusting that publishers like EA will force their own game design on developers for purely financial reasons. Then step back and take no responsibility, leaving the developers in an awkward position where they have to defend it from an artistic standpoint and put their reputation on the line.
You should had made an all Demons souls - Dark souls episode for punishing Tom for getting married and going to his honeymoon. How dare he.
This is not a Chris Watters episode, but I would like to state here, now, and forever that there is no episode in which Chris Watters is not awesome.