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By Jesse Hiatt
Genre:
Action
Developer:
Bungie
Publisher:
Bungie
Target Release Date:
Q1 2000
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2.Halo
The Closest Thing to the Real Thing
Halo's indoor environments are spectacular enough. Colored lighting pours in through stained-glass windows; computer displays reflect off polished floors. The building's curved surfaces and seamless textures eradicate any semblance of the LEGO-style architecture we've grown accustomed to in 90-degree-heavy 3D games.
And then you step outside... rat patrol. Hop into a jeep with friends and go nuts, redneck style, where smooth, rolling green hills dominate the landscape, interspersed with cliff-walled canyons in the nadirs of watersheds. Trees sway in the breeze. A waterfall plunges into a sparkling river. You can't make out a straight line anywhere, and the lush scenery seems to go on for miles.
Halo challenges the current conception of how beautiful a computer game can be. It could, in fact, redefine your conception of computer games. Why? Because this third-person-perspective action game features the finest 3D-game engine, character animation, and physics modeling we've ever seen. Such technology in the hands of a company long known for making fewer games at higher-than-normal quality levels is practically unfair.
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