Space combat will not be saved by new missons, it's downright appalling. The ship flies itself and the rest is "click on it and it is dead". 1980's arcade 2D arcade shooter "Defender" was more complex than THIS rubbish ! Not to mention X-wing ! Dig that back out, polish it and make it TOR's space combat. If not, scrap and redo i say !
Flashpoints and Fixes: The Old Republic - Rise of the Rakghouls
Star Wars: The Old Republic game director James Ohlen brings us up to light speed on the massively multiplayer online game's first major content update, coming January 17.
A short time ago, in a very local region of our galaxy, developer BioWare and publisher Electronic Arts released Star Wars: The Old Republic. The massively multiplayer online role-playing game has proven a huge hit thus far, but BioWare's work is far from over. On January 17, the game's first major update launches. It's called Rise of the Rakghouls, and it includes a new flashpoint, more operation content, and other tweaks.
We caught up with game director James Ohlen, who shared with us what to expect in the update and talked about the general future of Star Wars: The Old Republic.
GameSpot: So tell us about Star Wars: The Old Republic - Rise of the Rakghouls. What are the key points that every player should know?
James Ohlen: Rise of the Rakghouls is our first content release. It includes an extension to Karagga's Palace, which is one of the operations in our release game. It's quite a huge extension. In the initial release of Karagga's Palace, we only had a single boss monster. It was a relatively short operation. Now we've expanded that by four boss monsters--it's significantly bigger, a lot more epic. We've added cinematics to it; it's an entirely different experience now.
We've added [Kaon Under Siege], which is actually part one of a two-part epic story that takes place in the galaxy. The second part's going to come out with our release in March. Those are the two content releases that we're giving. We're doing a few small tweaks to the system. We've added anti-aliasing with this first game update, and a few tweaks to PVP, but we've got a lot more game system changes and additions in the second update which comes in March. And then every single update after that will have in addition to new content, new game systems.
GS: What are the plans for story-based updates that continue in the vein of the storytelling that helps The Old Republic stand out?
JO: Oh yeah, obviously we know that's a selling feature. When you look at Rise of the Rakghouls, the flashpoint, it's very much in the vein of our story-heavy flashpoints. You'll notice when you start with The Old Republic we have two types of flashpoints. We have our story-heavy flashpoints, which are represented by the first flashpoint you went on, the flashpoints that dealt with Revan, and the flashpoint at the very end of the game that dealt with Darth Malgus. Those flashpoints were very story-heavy.
We have a team that is focused essentially on providing content and events throughout the galaxy.
Then we have the lighter story flashpoints. Rise of the Rakghouls is in the vein of the story-heavy flashpoints, so if you enjoyed those kind of flashpoints, you're very much going to enjoy Rise of the Rakghouls.
GS: So there will be a chance for the party to make an important choice along the line.
JO: Oh yeah. There's gonna be choices. It's much more like one of those story-heavy flashpoints. We wanted to--with each of our content releases, we're probably going to mix in, sometimes we'll do a story-heavy flashpoint, sometimes we'll do more story-light. But we'll lead off with story-heavy flashpoints.
GS: You talked a little bit about tweaks to PVP and anti-aliasing and things like that. What other kinds of small tweaks should we expect?
JO: We have a lot of bug fixes and small balance changes coming in. We're doing bug patches every week, almost. This last week we didn't do one because we're preparing for the big game update, but for the most part we're gonna be doing bug fixes on a weekly basis. Sometimes we'll do small balance changes and tweaks in addition to bug fixes, or we might add in some small change or option or tweak to a game system that might not normally go in that. For the most part, it's focused on bugs.
GS: For people interested in space combat, you've talked about changes--the reimagining that could come in the future. Any news on space combat?
JO: So the space team is working on creating additional space game levels. I should mention, that's another part of our game update plan. We want to continue to add hot spots to the galaxy map, essentially new space missions. In addition to that, we have another space project going on, but we're not really talking about that until we get further along. But suffice it to say we want to expand the space game beyond what we have in the current main game.



