Disciple of Magic
Disciple of Magic can wield powerful spells that debuff enemies, deal large amounts of damage, or heal allies. They are much more fragile compared to Disciples of War, but can quickly restore their MP or use area of effect spells.
|Weapon Name||Discipline||Price||Limsa Lominsa NPC||Gridania NPC||Ul'dah NPC|
|Weathered Cane||Conjurer||1,680||Lefleda (7-6)||Osgar (5-6)||Johannes (4-7)|
|Weathered Scepter||Thaumaturge||1,392||Lefleda (7-6)||Wulfthryth (7-3)||Pimelle (4-5)|
Guild location: Gridania
Conjurers deal in very direct damage and healing spells. From the start, they can cast damaging spells from all six of the elements and can restore MP with Tranquility. At rank 4 they gain the staple healing ability of Cure. At rank 16 they can further boost defenses with the classic spells Protect and Shell. They also have Weapon Skills which will allow them to restore MP: Radiance at rank 10 is one of these abilities.
Guild location: Ul'dah
Thaumaturges use indirect spells to subvert their enemies, making them master enfeeblers. They can also deal astral and umbral damage with their bases spells, Banish and Scourge. Among their staple spells list include Poison at rank 6 and Gravity at rank 8. They can also grant their allies buffing spells such as Sacrifice at rank 4. While this spell harms the Thaumaturge, teammates in range will gain the effect of regen and will recover health over time. It should also be noted that many of their weapons require only one hand, allowing them to train in shields early on.