Final Fantasy XIII-2 Walkthrough
Cocoon has fallen! Kweh! Our game guide for Final Fantasy XIII-2 features an in-depth walkthrough covering equipment, monsters, abilities, and more!
Primers
Monster System
Introduction to Final Fantasy XIII-2 MonstersFinal Fantasy XIII-2 forgoes a third party member in order to introduce a new monster catching system.
Noel and Serah are the only human characters you'll have in your party apart from guests and certain DLC characters. XIII-2 introduces a new monster catching system to the series (not counting the Tactics games).
How to Catch Monsters in Final Fantasy XIII-2You capture monsters during battle. Sadly, you have little control over the process. Later in the game, you can acquire Fragment Skills; Special abilities that enhance various aspects of the game and your character. These are the fragment skills related to monster catching in Final Fantasy XIII-2:
- Battlemania: Attract strong and rare monsters.
- Encounter Master, increase or decrease the encounter rate
- Monster Collector, 20% increase in monster crystallization rate
For more information on fragment skills, look here: (coming soon)
The best chances you have for influencing the outcome in the beginning of the game lies in your battle rating and the execution of Feral Links as the final blow during combat.
Final Fantasy XIII-2 Feral Link SystemEach monster also has a unique Feral Link ability. They are similar to limit breaks in Final Fantasy VII. A gauge fills up during the course of battle. When it's full, you can unleash the ability as an instant by pressing X (or Square for PlayStation 3). This will lead to a CAS that is unique to each monster. Executing the inputs quickly enough can result in a major boost in damage. Also, executing a Feral Link as a final blow can slightly increase your chances of catching the enemy in question.
The Monster CrystariumUnlike Noel and Serah, monsters do not accumulate CP during the game. They still level up within the crystarium, just in a different manner. Instead of CP, you use monster materials. They come in many different forms and are often specialized for a particular type of monster. An organic monster cannot use monster materials made for mechanical monsters, for example.
In most cases, Materials are geared for specific stat boosts, though there are materials that boost all stats. In either case, you spend X number of materials to level up a step in the crystarium. The number depends on how far along you are along in the current crystarium level.
Like materials, Monsters come with a Grade on a five point scale. Monsters can only be upgraded using materials at a specific grade. As you level up the monster, their grade will gradually increase. The materials made for the higher grade monster are harder to discover in the field and are more expensive if sourced from Chocolina.
You have to use a large variety of monster materials to competently raise a strong team of monsters.
Infusing Monsters in Final Fantasy XIII-2You can combine monsters in a process known as infusion. Doing so allows you to pass abilities from one to the other. There are two categories of abilities that can be transferred: Role and Passive abilities. Passive abilities can be transferred between any two monsters, so long as the ability is not locked (represented by a lock icon). Role abilities can only be infused from monsters of the same class.
A monster can only posses a maximum of ten passive abilities. When infusing additional passive abilities, the most recent one is replaced, unless it is maked with a yellow lock icon, indicating preferential status.
Role abilities are not always passed on and the availability of them are based on each monsters individual crystarium level.
Additional InfoFor more info on monsters, check out the upcoming beastiary and monster taming sections of this guide.
Table of Contents
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- Prologue: Valhalla
- Episode 1: New Bodhum, 003 AF
- Episode 2: Bresha Ruins, 005 AF
- Episode 3: Yaschas Massif, 010 AF
- Episode 3: Oerba, 200 AF
- Episode 3: Yaschas Massif, 01X AF
- Episode 3: Locked Location/The Void Beyond
- Episode 3: Sunleth Waterscape, 300 AF
- Episode 3: Archylte Steppe, Unknown AF
- Episode 4: Academia, 400 AF
- Episode 4: Augusta Tower 200 AF
- Episode 4: Augusta Tower 300 AF
- Episode 4: Augusta Tower 200 AF
- Episode 4: Academia 4XX AF
- Episode 4: Graviton Core Hunt
- Episode 5: The Void Beyond ??? AF
- Episode 5: New Bodhum 00X AF
- Episode 5: A Dying World 700 AF
- New!Episode 5: New Bodhum 700 AF
- New!Episode 6: Academia 500 AF
- New!Episode 6: Final Bosses




