Final Fantasy XIII-2 Walkthrough
Cocoon has fallen! Kweh! Our game guide for Final Fantasy XIII-2 features an in-depth walkthrough covering equipment, monsters, abilities, and more!
Primers
Battle System
If you've played Final Fantasy XIII since its release in 2010, you'll feel at home in XIII-2. For the uninitiated or anyone who needs a reminder, here's how the battle system works in Final Fantasy XIII-2:
*Related pages: Status Effects, Roles & Paradigms, Monsters

The action takes place within the Active Time Battle system. Contrary to turn-based systems, your timing is relevant to the outcome of the battle; take too long to issue commands, and your enemy will whittle away your character's HP. If a character has 0 HP, they are inactive until they are revived. At the conclusion of a battle, all of your characters return to full health. A battle is lost when the two main characters (Noel and Serah) are dead.
A turn is made up of single or multiple actions. The number of actions you may command is determined by the number of segments in a character's ATB gauge. Each character starts with three segments and can attain a maximum of six. Actions require one to six segments and can be executed at your discretion so long as the gauge is adequately charged. You may issue individual commands or stack up multiple actions to execute in series. The use of items is immediate and does not affect the ATB gauge.
Chain Gauge & Staggering


The gauge in the top right corner of the screen is known as the chain gauge. As you attack an enemy, the gauge will fill. After your attack, the gauge will deplete continuously unless there is a successive attack, which will continue the charge from the maximum level, regardless of depletion. The gauge resets when the charge reaches 0. The percentage displayed below the gauge represents the percentage of damage the enemy will incur. The minimum is 100 percent and the maximum is 999 percent.
When the gauge is filled completely, an enemy becomes staggered. In the staggered state, the enemy becomes more vulnerable to damage and certain abilities. The state lasts until the gauge is completely depleted. Every enemy has a different threshold for reaching the staggered state.
Blood Damage & Wounds


It's possible to incur Blood Damage, putting a character into a wounded state. Wounds reduce a character's maximum HP for the duration of the battle. It's possible to recover from this reduction in HP potential with wound-related healing items, such as the straightforward Wound Potion. Wounds (like all status effects) will also be reset when a character is killed. Blood Damage is considered to be a nontraditional status effect in regard to the game/series.
Table of Contents
-
- Prologue: Valhalla
- Episode 1: New Bodhum, 003 AF
- Episode 2: Bresha Ruins, 005 AF
- Episode 3: Yaschas Massif, 010 AF
- Episode 3: Oerba, 200 AF
- Episode 3: Yaschas Massif, 01X AF
- Episode 3: Locked Location/The Void Beyond
- Episode 3: Sunleth Waterscape, 300 AF
- Episode 3: Archylte Steppe, Unknown AF
- Episode 4: Academia, 400 AF
- Episode 4: Augusta Tower 200 AF
- Episode 4: Augusta Tower 300 AF
- Episode 4: Augusta Tower 200 AF
- Episode 4: Academia 4XX AF
- Episode 4: Graviton Core Hunt
- Episode 5: The Void Beyond ??? AF
- Episode 5: New Bodhum 00X AF
- Episode 5: A Dying World 700 AF
- New!Episode 5: New Bodhum 700 AF
- New!Episode 6: Academia 500 AF
- New!Episode 6: Final Bosses




