Final Fantasy XIII-2 Walkthrough
Cocoon has fallen! Kweh! Our game guide for Final Fantasy XIII-2 features an in-depth walkthrough covering equipment, monsters, abilities, and more!
Main Story Walkthrough: New Bodhum, 003 AF
New Bodhum 003 AF, Enemies: Pulsework Soldier, Nektons, Meonektons, Gorgonopsid, Sarracenia
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Now that you are in control of Serah, exit her home following the simple movement tutorials. Once you're outside, you'll have to wade through a disorienting world.
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Walk forward, and eventually Serah will come to. New Bodhum is under attack by a swarm of Nektons and Meonektons.
At this point, Noel shows up. He hands off the mogsword to Serah and your part in this battle begins. Move around the beach and take on the various swarms of enemies.


When the beach is clear, follow Noel over the barricade and continue heading north. The toughest enemies you'll encounter at the moment are Pulsework Soldiers. You'll have to stagger them before you can inflict any real damage. Once you have the ability to capture monsters, however, Pulsework Soldiers should be at the top of your hit list. The soldiers, and their variants (knights), make excellent sentinels.
Before the fighting continues, you'll be introduced to the Mog Clock, a mechanic used for initiating random encounters in FFXIII-2.
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| When the Mog Clock activates, that indicates an enemy is within range, represented as a ring around your character. You have the ability to run away or to attack the enemy to initiate battle (with the X or A button) and earn preemptive strike bonuses. If you choose to run, you must get far enough away before the Mog Clock runs out, or you will be forced into battle. The bonus for striking first is a free attack from each character and 2,000 points toward your battle rating. The higher the battle rating, the better chance you stand to get rare items from common enemies. |
Continue heading north. Look for the Treasure Sphere on your right after the ramp. Open it to claim three potions. There are a few citizens of Bodhum fighting enemies and another treasure sphere on your right that is just out of reach. Ignore it for now, continue north, and open the Treasure Sphere in the middle of your path to acquire the Map of New Bodhum.

Follow Noel northwest to initiate a cutscene. Double back southwest, grabbing the treasure sphere along the way for a Librascope. It's an item you use during battle to analyze enemies, revealing their strengths, weaknesses, and a plethora of other info.
Take the left-most path north. Follow Noel over the fallen logs. You'll enter a temporary state of confusion, but no matter, keep following Noel. Open the treasure sphere to score a phoenix down. Continue following Noel. There will be a quick cutscene, and then a relatively easy boss.

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The game will inform you that the Twin Shields paradigm is the key to winning this battle. As sentinels, you'll incur less damage, but as a strictly defensive paradigm, you'll also be unable to attack your enemy. When you see Gogmagog ready his swipe ability, quickly switch paradigms to Twin Shields to protect Serah and Noel. Switch back to Slash & burn paradigm to continue chaining Gogmagog. Once you get a hang of switching back and forth, this fight will be a breeze. Stagger him with physical and magic attacks and then finish the job. |
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| Fragments play a special role in FFXIII-2. They are solidified memories, containing valuable knowledge of the history behind characters and locales in the game. |
Keep up with Noel and grab the treasure sphere containing 300 gil. When you hop down into the crater, grab one more treasure sphere for 2 Gysahl Greens. It's slightly hard to see, located just over the edge of the cliff near the crater. You'll use these to ride chocobos found throughout the game.
Examine the crystal structure in the middle of the crater. Noel uncovers a time gate within the crystal and reveals that this is the way back to Lightning in Valhalla.

In the cutscene that follows, he mentions that artefacts are needed to travel through gates. Artefacts are objects stuck between two points in time, creating an informal link between the two eras. They act as keys to gates. You'll have to find an artefact to continue your search for Lightning. But first, let's get some rest!
When you awake, the game informs you that you now have access to the crystarium and paradigms section in the menu. The crystarium is how you upgrade your character. You spend CP toward a series of nodes. You can focus your CP toward a primary role or mix and match between multiple.
Open up the crystarium into the crystarium. Upgrade Serah and Noel's primary roles, ravager and commando respectively. I took each of them to LV. 10.

Your current goal is the artefact needed to open the gate within the crater. First, examine the tree on the beach near NORA's headquarters. You'll find Lightning's knife, and engage a new live trigger event.
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As Noel suggests, head to NORA headquarters to see if there are any more mysterious objects. If you look at the map, you can see an orange exclamation mark, indicating a point of interest. In this case, it's a mysterious mirror in one of the bedrooms. Examine it, and Serah will pull the artefact from the mirror.


With the artefact in hand, you can now head to the gate. First, though, open the treasure cube for a reward. If you chose A like me, you'll get a potion.
Start exploring the rest of the map; there are new sections to explore in the east along the water. There is a treasure sphere there containing a Phoenix Down and another with an Iron Bangle accessory
Occasionally you'll find non-player characters (NPCs) that offer side quests. They are entirely optional, and the rewards vary from fragments, artefacts, and common items. They often take the form of fetch quests and are never too challenging.
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Look for the girl reclining on the beach. She'll offer your first side quest. Help her find a missing medical kit located somewhere in New Bodhum. West from the treasure sphere containing the Phoenix Down lies the medical kit that the girl on the beach is looking for. It's within a treasure cube, rather than a treasure sphere. Head back to the beach and hand off the med. kit to receive the Heart Piece Fragment and 50 CP. |

With that taken care of, head for the gate. When you get close, Gogmagog makes another appearance.
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| Stagger him with a barrage of magic and physical attacks. This is a relatively easy fight. Just don't forget to switch to Twin Shields when he prepares his swipe attack. With a five-star rating, I received an Iron Bangle and a Phoenix Down. |
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Post battle, you'll get your first taste of chocobos in FFXIII-2.
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| You'll collect Gyshal Greens throughout the game, and they are strictly used to mount chocobos. A standard yellow chocobo will consume 1 gyshal green and allow you to ride it for as long as you wish. Sadly, each time you dismount, say, to grab a treasure sphere, you will have to sacrifice another gyshal green to remount the chocobo. |
At the gate, you'll be presented with another Live Trigger event.
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| "If you go through the gate with Noel, you might not be able to ever return. Are you ready to begin your journey?" |
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If you're ready to go, chose Y.
After Serah says her good-byes, you'll enter the gate. You'll end up in the game's overworld, the Historia Crux.
Table of Contents
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- Prologue: Valhalla
- Episode 1: New Bodhum, 003 AF
- Episode 2: Bresha Ruins, 005 AF
- Episode 3: Yaschas Massif, 010 AF
- Episode 3: Oerba, 200 AF
- Episode 3: Yaschas Massif, 01X AF
- Episode 3: Locked Location/The Void Beyond
- Episode 3: Sunleth Waterscape, 300 AF
- Episode 3: Archylte Steppe, Unknown AF
- Episode 4: Academia, 400 AF
- Episode 4: Augusta Tower 200 AF
- Episode 4: Augusta Tower 300 AF
- Episode 4: Augusta Tower 200 AF
- Episode 4: Academia 4XX AF
- Episode 4: Graviton Core Hunt
- Episode 5: The Void Beyond ??? AF
- Episode 5: New Bodhum 00X AF
- Episode 5: A Dying World 700 AF
- New!Episode 5: New Bodhum 700 AF
- New!Episode 6: Academia 500 AF
- New!Episode 6: Final Bosses




