WALK-THROUGH
After splitting into teams (no one wants to be on Mewt's side) you will get to name Marche. Just press start to keep his default name. Otherwise, enter your own name to continue the scene.
The victory conditions are to "Win the Snowball fight!" The only action allowed is to throw snowballs. The other team will pick on Mewt. After Ritz throws her second snowball the battle will end in a scuffle over them picking on Mewt.
After the fight, Mewt will tell them about a book he has found. The trio will then head home. On the way they find Mewt's father in an embarrassing situation outside of a Cafe.. Marche will then go home, and will tell his crippled brother, Doned, about the snowball fight. The others will then come in and introduce themselves to Doned. The four of them sit down in front of Mewt's book, break the seal and then read it. That night, St. Ivalice
transforms into the magical realm of Ivalice.
After waking up in Ivalice, Marche bumps into a Bangaa and says "Y-You're a lizard!" in surprise. The Bangaa are somewhat offended by being called "lizard people". Thankfully, a friendly Moogle called Montblanc comes to Marche's rescue. But the Bangaa still insists on a duel, and a Judge appears from nowhere to enforce the World Laws.
Y-You're a lizard!
To win you must "Defeat all enemies!" This battle is very easy, just keep on attacking Lunais since he has the least amount of HP. After getting him down, you will get (JP) a Judge Point. Once you gain enough you will be able to do Combo attacks. Now attack the other Bangaa until he is defeated. Battle Clear!Lunais uses a Potion because he is weak. However, there is a ban on using items so the judge sends him to jail! Montblanc will now take you to his Clan, and will make Marche a clan member. Apart from Marche and Montblanc, there are also four other units in your clan: a human soldier, a Bangaaa white monk, a Nu Mou white mage, and a Vieran archer.
You will now get to place Sprohm on the map, which is the place where Lunais was sent. You begin in the Hometown Cyril, it has a pub, a shop, and a monster bank. Sprohm doesn't have a monster bank, but it does have a prison, which is where your units will be sent if they get a red card from a judge.
At the moment there is only one mission to choose from at the pub, which costs 300 gil. The purpose of the mission is to retrieve medical herbs from Giza Plains, and you get paid 600 gil for doing it. Accept the mission, then head to Giza Plains and engage in battle.
Herb Picking
Place all of your units on the battlefield and then press start. The victory conditions are to "Defeat all enemies!" You're up against three Goblins, a Red Cap and a Sprite. Focus on the Goblins and the Red Cap first, the Sprite has high evade but it won't cause much damage. If anyone's HP gets low use potions. The Nu Mou in your clan should be a white mage, so he can also cast cure. Once all the monsters have been defeated, Montblanc and Marche will get the herbs.You will now have to place Lutia Pass on the world map. If you place it near an already existing area, you will probably unlock a treasure hunt. So place it down then head back to Cyril.
Current Sub-Missions
Fire! Fire! - 038Dueling Sub - 115
Snow in Lutia - 044
NOTE: The "Current Sub-Missions" listed before every story battle chapter are not the definite sub-missions available to you at that time. However, they are the probable sub-missions available to you at that stage.
There are now four missions to be completed, the first one will continue the story line, the rest are basically sub-missions. Complete the "sub-missions" before tackling the "Thesis Hunt" Mission. If you're lucky, mores units will want to join your Clan after completing some of the missions. Once you're ready, purchase the "Thesis Hunt" Mission information and head over to Lutia Pass.
Final Fantasy Tactics Advance
- Fantasy Turn-Based...
- Release: Sep 8, 2003 »
- ESRB: Everyone


