Time Mage
Tribes: Nu Mou and MooglesPrerequisite(s): 5x Black Mage Action Abilities
Mages which can warp both time and space, Time Mages are simply the best support units you can have in the game. You generally wont use them to attack much, but they will definitely help your clan win battles. Stop, is the most strategically important Time Magic, with it you can literally Stop enemies in their tracks, and then have 100% accuracy to kill them with many different types of attacks. Most notable being the double-damage-half-accuracy attacks (such as Beatdown), and the Assassin's Last Breath. You'll find Quarter and Demi not only useful when carving down the HP of huge enemies, but also when there are damage restrictions in place. Haste, Slow and Quick will obviously allow you to swing the hands of time in your favor, the latter allowing you to do such things as give a turn to a unit that can finish an enemy off, or to a critical ally that needs the turn to flee battle. Last Quicken is surprisingly a great Reaction Ability, it guarantees your unit will at least have a chance of surviving.
Time Magic
| Name | Type | Notes |
| Haste | A | Causes "Haste" (24 MP) |
| Quick | A | Instant Active Turn (24 MP) |
| Slow | A | Causes "Slow" (12 MP) |
| Reflect | A | Reflect magic back at caster (8 MP) |
| Stop | A | Causes "Stop" (24 MP) |
| Silence | A | Causes "Silence" (8 MP) |
| Quarter | A | Damage= 1/4 target's Max HP (10 MP) |
| Demi | A | Damage= 1/2 target's Max HP (24 MP) |
| Last Quicken | R | Casts "Quick" when made critical |
| Time Combo | C | Use JP to do combination attack |
A = Action
R = Reaction
S = Support
C = Combo
Alchemist
Tribes: Nu Mou onlyPrerequisite(s): 3 x White Mage and 5x Black Mage Action Abilities
Alchemists manipulate chemicals and elements, but in FFT-A they deal with Status Abnormalities and recovery items. Alchemists do not need to equip 'Item' as a secondary ability in order to use Items in battle, as they can innately use items. However, Alchemists can still equip a secondary ability in addition to Alchemy and Item. The Alchemist class is probably tied with the Sage class as being the best Nu Mou Job. Not only can they use Items innately, but they have excellent MP, Magical Power and Magic Defense stat growth, and a fairly good range of spells (although they are all a bit MP
expensive). Death is a wonderful spell, like a ranged 'Last Breath' with slightly inferior accuracy), you can kill an enemy instantly in one turn with it. Meteor and Flare are also strong offensive spells, unlikely to kill in one hit, but you can cause heavy damage to multiple units with them. Toad turns formidable enemies into defenseless Frogs. Magic Pow+ is a consequence way of powering up your magic, you wont run out of MP like 'Turbo MP', and unlike 'Geomancy' it also powers up non-elemental spells (Meteor and Flare are both non-elemental).
Alchemy Skill
| Name | Type | Notes |
| Astra | A | Remain normal status (8 MP). |
| Death | A | Instant KO (36 MP). |
| Meteor | A | Strong damage (40 MP). |
| Rasp | A | MP damage (24 MP). |
| Flare | A | Large damage (36 MP). |
| Poison | A | Causes "Poison" (10 MP). |
| Toad | A | Causes "Frog" (36 MP). |
| Magic Pow+ | S | Increase damage of magic attacks. |
| Maintenance | S | Equipment cannot be stolen/broken. |
| Gold Combo | C | Use JP to do combination attack |
A = Action
R = Reaction
S = Support
C = Combo
Beastmaster
Tribes: Nu Mou onlyPrerequisite(s): None
Music soothes the savage beast, but Beastmasters can use it to control the minds of all beasts. Beastmasters are obviously useless against opposition completely free of monsters, as they can't cause much damage at all with their instruments. But when fighting against groups of attacking monsters, Beastmasters can be strategically helpful. Controlling has three distinct purposes, 1) If you are controlling the monster, it won't attack you; 2) You can use a controlled monster to attack other monsters, if they have Counter they will both sustain damage; and 3) Controlled monsters can be forced to use abilities on Blue Mages which they normally wouldn't use. Beastmasters are more mobile than most other Nu Mou Jobs, have the best Nu Mou evade, and have better than average status growth all round.
Control
| Name | Type | Notes |
| Goblin | A | Control Goblins |
| Flan | A | Control Flans |
| Bomb | A | Control Bombs |
| Dragon | A | Control Dragons |
| Lamia | A | Control Lamia |
| Bug | A | Control Bugs |
| Tonberry | A | Control Tonberries |
| Panther | A | Control Panthers |
| Marlboro | A | Control Marlboro |
| Floateye | A | Control Ahriman |
| Undead | A | Control Zombies and Vampires |
| Fairy | A | Control Fairies |
| Rock Beast | A | Control Rock Beasts |
| Last Haste | R | "Haste" status when made critical |
| Immunity | S | Immune to Status abnormalities |
| Gold Combo | C | Use JP to do combination attack |
A = Action
R = Reaction
S = Support
C = Combo
Final Fantasy Tactics Advance
- Fantasy Turn-Based...
- Release: Sep 8, 2003 »
- ESRB: Everyone


