Design: Collin Oguro
When Far Cry was released in early 2004, it was something of a breath of fresh air for PC FPS gamers. Instead of dank corridors and darkened hallways, Far Cry modelled a series of tropical islands for its setting, giving players unprecendented freedom to move about as they wished and snipe at enemies over a kilometer away. It paired its technological chops with a lengthy and involving singleplayer game, featuring excellent enemy AI and a variety of unique foes to battle.
Now, a year and a half later, Far Cry: Instincts has hit consoles. Ubisoft wasn't content to just port the excellent PC version of the game over to your Xbox, though; instead, they enlisted their wildly talented UbiSoft Montreal studio to make a completely new game based on the license. While it is a different experience than the PC version of the game, Far Cry: Instincts is an excellent title in its own right, with some new twists and mechanics to keep even PC gamers entertained.
GameSpot's Game Guide to Far Cry: Instincts is intended to get you off of the island alive, with a rundown on the weapons and abilities you possess, as well as a complete walkthrough, including video. Enjoy!