If you need some help with cheats follow https://twitter.com/CheatMasters and you will find more cheats
Far Cry 3 Game Guide
GameSpot's Far Cry 3 game guide helps you learn the most efficient ways to tame the jungle. Or... ways to set the world on fire.

THE MEDUSA'S CALL
The Medusa is some ways away from Earnhardt's mansion, so feel free to fast travel back to Amanaki Town if you like. First, though, take the road to the southeast of Earnhardt's house, and find the small hut near where there's a three-way meeting of roads. There'll be plenty of deer here for you to hunt, as well as a leopard or two if you're lucky. The deer hides will be used in many of the recipes you already know, so stock up.
You can drive most of the way to the Medusa, but the last few hundred feet will have to be done on foot. You'll be asked to use your camera to detect a few groups of soldier/radio operative pairings, preferably taking them out quietly. A silenced handgun or sniper rifle might come in handy here, but for the most part you can simply use takedowns. If you do alert the guards to your presence, they'll destroy intel and you'll have to start over, but that doesn't necessarily mean that you have to stay quiet. If the guards go into search mode (such as when you might use a grenade to blow up a couple of them), that's not an automatic fail so long as they don't spot you.
Marking your enemies will let you know when they're far enough apart to silently kill.
Kill the first lookout with a takedown, then start moving up towards the second pair of guards nearby. The intel man will wander away from the welder, letting you perform another takedown. (So long as you stay crouched, these guys' range of vision is astoundingly poor, even in full daylight.) The other two groups of enemies will follow a similar pattern, leaving you with plenty of options to take them down. Again, if you get bored of sneaking around, you can chuck a grenade (preferably cooked), kill a pair of them, and wait for the other group to come investigate before taking them down as well.
Once you reach the control room, an alarm will be triggered, leading to more opponents coming to the beach. There's a zipline around the corner from the exit from the control room that'll put you near where you entered the area if you want to put the ship in between you and your foes and re-stealth a bit. There are also plenty of explosives in the area for you to shoot. Regardless, kill all of the enemies and move along.
PLAYING THE SPOILER
Note that this is the first main mission you don't automatically pick up upon completion of the previous one, so you won't have to worry about the constant reminders to head to your objective. A perfect time to run around and explore a bit, should the desire hit you.
Talk to Dennis in the village to get your objective: you're tasked with heading to a remote logging camp, disabling the alarm, and sabotaging the weapons stockpiled there before they can be used against Amanaki Town in an upcoming attack. This is going to be a stealth mission, so you may want to bring a stealth pistol or sniper rifle along with you if you don't trust your sneaking and takedown skills; you can do missions and challenges in the area to earn some cash for these. Check your map and look to the southeast of Amanaki to get a bead on the camp, but set your waypoint to the nearby radio tower and prioritize that.
Again, mark your enemies with your camera to know their locations. And watch out for that tiger!
When you get to the vantage point overlooking the logging camp, pull out your camera and tag everyone that you can spot. There are a lot of them, and earning their attention will cause the mission to restart, so you'll want to proceed silently. We found it easiest to skirt the camp to the east and sneak around to the south (giving a wiiiide berth to the Sumatran tiger that lurks nearby), where a single guard is facing away from you. We did a takedown on him, sniped the soldier on the docks from afar, then snuck to the alarm and disabled it. With that done, you can sneak behind the soldier sitting in the chair, round the corner to his left, and take him down without the nearby guard spotting you. Or you can shoot him in the head, if your weapon is silenced.
With the alarm disabled, you can probably take out the rest of the guards here, but it isn't really necessary. Enter the nearby weapons cache and restock any ammo or grenades you may have expended, then plant your explosives. Use the 15 seconds you're given to run to the nearby river and swim across it, finding cover if needed. Getting far enough away from the camp will end the mission, at which point you can double back, kill the soldiers, and loot the many containers in the area for a bunch of cash and items.
Table of Contents
-
- Introduction
- General Tips
- Relic/Letter Hunting Tips
- Weapon Tips
- Taking Out Outposts
- Walkthrough
- Harvest the Jungle
- Mushrooms in the Deep
- The Medusa's Call
- Prison Break In
- Keeping Busy
- A Man Named Hoyt
- Saving Oliver
- Piece of the Past
- Down in the Docks
- The Motherlode
- Lin Kong, At Last
- This Knife's For You
- Warrior Rescue Service
- New Rite of Passage
- Payback
- Flying South
- Doppelganger
- Triple Decker
- Deepthroat
- Paint it Black
- Taking Down Hoyt



