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Far Cry 3 Game Guide
GameSpot's Far Cry 3 game guide helps you learn the most efficient ways to tame the jungle. Or... ways to set the world on fire.

TRIPLE DECKER
This is a fun one. Your task is to kill three VIPs at a mining site, preferably without having their guards riddle you with holes. Your uniform will allow you to roam the site as you please, but if you're spotted killing anyone, you'll start a firefight. That doesn't seem to end the mission, necessarily, but it's best to avoid this eventuality and get as many takedowns as possible, if only because you get so much more XP from them than normal kills.
Start with the heavies for a big XP boost from their takedowns.
Head to the dig site, then start tagging enemies with your camera. If anyone finds it curious that one of their fellow soldiers is using an SLR to note their weaponry from a few feet away, they're polite enough not to mention it. Try to get as many soldiers tagged as you can before you start the killing.
You'll likely want to begin with the heavies up near the top of the area, just because they give boatloads of XP for takedowns. From there, clear out the rest of the upper area, starting with the mines. Don't forget to drag bodies around corners to where enemies can't see them. If a soldier spots a body, they won't go hostile to you, but they will vary their patrols a bit. This can sometimes work in your favor by splitting up enemy groups or setting them up for chained takedowns, though.
Anyway, if you move from the top of the area to the bottom, and throw stones to lure individual enemies out of sight of their friends, you should be able to take down almost everyone in the area without too many problems.
DEFUSING THE SITUATION This one's relatively simple compared to the last two missions you've gone on. Sam is trying to ingragiate you with Hoyt by helping his master defend some drug fields from raiding pirates. Apparently not only the natives are restless: Vass' men have turned on their benefactors in the absence of a strong leader.
It can be tough seeing enemies through the fire here, so watch for their awareness indicators.
Again, this is relatively uncomplicated. Sam has to defuse three bombs, and asks that you defend him as he does so. Bring along an LMG for crowd control, as well as whatever other weapons you choose. This is a fairly traditional point-defense mission, with Sam bending over his bomb and asking you to watch his rear while he defuses it. You'll be indoors in each instance (you can ignore Sam's advice to get on the roof at the second bomb). Only the third bomb should be difficult, as the pirates swarm to overwhelm you. Use the mounted machinegun to clear out the bulk of the crowd, and don't hesitate to pop up with the RPG on the table nearby to finish the job if necessary.
Table of Contents
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- Introduction
- General Tips
- Relic/Letter Hunting Tips
- Weapon Tips
- Taking Out Outposts
- Walkthrough
- Harvest the Jungle
- Mushrooms in the Deep
- The Medusa's Call
- Prison Break In
- Keeping Busy
- A Man Named Hoyt
- Saving Oliver
- Piece of the Past
- Down in the Docks
- The Motherlode
- Lin Kong, At Last
- This Knife's For You
- Warrior Rescue Service
- New Rite of Passage
- Payback
- Flying South
- Doppelganger
- Triple Decker
- Deepthroat
- Paint it Black
- Taking Down Hoyt



