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Far Cry 3 Game Guide
GameSpot's Far Cry 3 game guide helps you learn the most efficient ways to tame the jungle. Or... ways to set the world on fire.

DOWN IN THE DOCKS
Before you begin, note that the Endorphin Boost syringe that you just unlocked is a crazy-good healing tool. It'll not only grant you a full heal, but it'll also give you four extra health slots. These health slots don't regenerate, but they also don't have any time limit to them. Now would be a good time to go hunting for some blue and green plants and make a bunch of them.
You can't assign the Endorphin Boost to be used when you hit the Heal button, but you can (at least on the PC) reassign the Q button to simply point to "Use Craft Item A," so that hitting Q will use an Endorphin Boost instead of a Medical Syringe. Worth considering since the Endorphin Boost effectively renders the Medical syringe obsolete. You can always just hit the Endorphin Boost shortcut when you get wounded, of course, but retraining yourself to do so after ten hours of hitting the Medical button when you get wounded can be tough. If you want to use up all of your syringes to replace them with Endorphin Boosts, throw a molotov on some grass and tap away at your heal key while you burn. The only drawback to all this is that you won't be able to see how many EB's you have on your UI, but it's a small price to pay for such an effective drug.
Meet up with Buck, who wants you to spelunk into a Japanese sub shelter to find the knife. There aren't any enemies in the first section, but there are snakes, so listen for hissing and shoot before you're bitten.
A great place to get a railing kill if you haven't yet.
When you reach the actual sub shelter itself, you'll note that Vass has somehow managed to sneak his own men into the base without being spotted by either yourself or Buck. Swim to your left through the broken submarine, and you'll come up behind a soldier crouched by the ledge here. If you haven't managed to get a Death From Below takedown yet, this is a perfect opportunity to do so, assuming you've unlocked that skill. Clear out the rest of the room and the next one to reveal an explosive-laced door. Blow it and move on.
You'll shortly be asked to drop into some water, but be warned: there's a crocodile underneath the surface. It's tough to spot, but if you move your cursor around a bit, it'll turn red when you're aiming at him, so take him out before diving in. The next room will feature an ornate door leading to the Chinese ruins, so head on through. (There's also a pool of water that leads to a blue leaf, should you need one.) You'll soon come across a well-lit walkway leading to a temple, but guess what? The path will fall out from under you as you leap across it, sending you into the drink below.
Move forward to find two doors to your left and right. Head through the right door first, shoot out the rotten logs, then repeat the process through the left door to raise the water level to a height that's sufficient for you to scale the wall here. That'll lead you to another piece of the compass, and the exit from the facility.
Table of Contents
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- Introduction
- General Tips
- Relic/Letter Hunting Tips
- Weapon Tips
- Taking Out Outposts
- Walkthrough
- Harvest the Jungle
- Mushrooms in the Deep
- The Medusa's Call
- Prison Break In
- Keeping Busy
- A Man Named Hoyt
- Saving Oliver
- Piece of the Past
- Down in the Docks
- The Motherlode
- Lin Kong, At Last
- This Knife's For You
- Warrior Rescue Service
- New Rite of Passage
- Payback
- Flying South
- Doppelganger
- Triple Decker
- Deepthroat
- Paint it Black
- Taking Down Hoyt

