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Far Cry 3 Game Guide
GameSpot's Far Cry 3 game guide helps you learn the most efficient ways to tame the jungle. Or... ways to set the world on fire.

This mission takes place to the southwest of Amanaki, and there's another radio tower near it. You can find a water vehicle along the coast and use that to get down there, if you like. There are gunships patrolling near the harbor, though, so be wary. It's easier to warp to Earnhardt's and take the handglider to the rear of his house; it'll be a straight shot to the south from there. Take down the radio tower before heading to the prison.
Use explosive barrels to easily kill enemies here. Insert your own Wilhelm screams as accompaniment.
Note that the first marker here isn't a vantage point; it goes straight to the alarm that you're supposed to disable. You may wish to zipline from the tower to the rusted artillery piece nearby and scout the area from there; there's also a relic in the bunker below that's an easy 250 XP. Move to one of the sniper roosts at the camp, kill the guard there stealthily, and disable the alarms.
With that done, there's no need for subtlety; you can start chucking grenades or firing machineguns at the remaining guards, and there'll be nothing they can do except fire back. Kill everyone (and keep in mind to look out for explosive barrels when they take cover), and grab the key from the commander's body.
INTO THE PRISON
The prison is located in a nearby cave, but it's heavily defended. If you don't have an SMG or a shotgun handy, you'll probably want to switch out your sniper rifle or pistol for one of the guards' shotguns, as ammo will be plentiful for it and it'll be useful in the close quarters that follow.
Make your way into the prison, liberally chucking grenades at groups of enemies, until you reach that old trope of FPS games, the instant knock-out by an unseen enemy. When that occurs, you'll have to fight your way back up through the burning building. You can charge through fires in your path, but it's best to take a second and shoot out the water valves above them to put them out. You have three minutes get back to Liza, but if you're speedy (there's really only one way to go), you should be able to clear it in half that.
Look for these valves and shoot them to diminish some of the fire.
When you get to Liza and the driving section, feel free to liberally sprinkle your grenades at your attackers; you get full XP for your multi-kills, so there's no sense holding back. After switching to the front seat and getting a few more kills (be sure to hit the explosive barrel when the soldiers get near it), you'll be done with the mission.
Table of Contents
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- Introduction
- General Tips
- Relic/Letter Hunting Tips
- Weapon Tips
- Taking Out Outposts
- Walkthrough
- Harvest the Jungle
- Mushrooms in the Deep
- The Medusa's Call
- Prison Break In
- Keeping Busy
- A Man Named Hoyt
- Saving Oliver
- Piece of the Past
- Down in the Docks
- The Motherlode
- Lin Kong, At Last
- This Knife's For You
- Warrior Rescue Service
- New Rite of Passage
- Payback
- Flying South
- Doppelganger
- Triple Decker
- Deepthroat
- Paint it Black
- Taking Down Hoyt



