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Grim Fandango

Page 2

"Where do you get the ideas for new games like Grim Fandango?"

Ha ha ha! That question always makes me laugh! Ho, ho! Ideas! Like our ideas count for anything around here. No, the sad truth is we game designers have ideas, great ideas! I'm having one right now in fact! How about a game where you play this, like, guy, who really, like, has a lot of attitude, and all this stuff keeps happening to him, and he's like, "I'm too old for this stuff!" Then there's, like, these sexy robots called the, uh, the "Guildee Fla'raux," who are trying to kill him, and uh, there's an ice level, and we do it all in 3D! See? Free game idea! Go ahead and take it! I have a new one every minute. And they'd never have the guts to make something like that here, anyway. Wait, I'm having another one: Worm people, struggling for peace, need help of sexy cyborg fairies, ice level, all 3D. Ba-Boom! Money in the bank! But we never really get a chance to even submit those cutting-edge ideas, believe it or not.

Oh, sure, we have "pitch meetings." We, the timid, helpless project leaders of LucasArts, bundle up our game concepts in swaddling clothes and carry them in the crook of our arms like the fragile, newly born babies that they are into the offices of the president, knowing we will never get to raise those children, knowing that The Man will crush our hopes and dreams in the same way he always does, game after game....

Next: Tim's pitch meetings