Childhood
The epic journey of Fable 2 begins with you...being pooped on. Hmm, what kind of an adventure is this? Anyway, your sis, Rose, will dart off into town, begging you to follow. If you lose sight of her, simply follow the glowing trail which generally leads to your next objective.
You'll soon encounter a shady salesmen, as well as a mysterious women who'll offer to help you for 5 gold coins. Follow the glowing path to encounter salesmen, as well as a mysterious women who'll offer to help you for 5 gold coins, but where oh where will you get that kind of cash?
Albion's Most Wanted
Follow the glowing path to a citizen just ahead, who just so happens to have a task for you to do: Collect five warrant papers. The Reward? One gold coin. But we'll worry about that later.
Barnum's Image Capturing Device
After accepting Albion's quest, follow the glowing trail to find Barnum, who'll award you your first Gold Coin for just standing there and taking a picture-easy! Now carry on down the ally to find Rex causing some trouble. Teach him a lesson by bashing him with your stick repeatedly! After the bully retreats, continue onward down the street, but keep an eye out for your first Warrant for Arson on the right side of the street. Continue up a staircase to meet with Balthazar, who has an infestation problem.
The Beetle Hunt
It's up to you to destroy 5 beetles, though you'll be temped otherwise by Arfur, who'll confer with you through the window. He'll offer you a gold coin in exchange for wrecking the place--not nice! This is but the first of many good vs evil choices like this throughout Fable 2, and the choice is always up to you. However, this walkthrough was written with the "good" path in mind, so we suggest that be the path you follow.
Simply head upstairs to easily find the 5 beetles and pop a cap in each of them by tapping "Y." Once you've exterminated the beasts, you'll be awarded your second Gold Coin. After grabbing your reward, head back downstairs and check around the corner for the Warrant for Sneakiness by the dumpster. Now follow the trail to find some drunk guy and his not-so-happy girlfriend.
Tramp's Treasure
After accepting the drunk's request to retrieve his stolen bottle, look for the Warrant for Burglary by the dog, right of the couple. Now it's time to track down magpie, the beggar who stole the drunk's booze. Look for him in the corner, just past the stairwell leading to Bathazar. Carefully sneak around him to grab the Booze with Note on the right, then return to the couple. You can give the booze to either one, though giving it to Betty is the "good" path. You'll be given a Gold Coin and a Warrant for Gun toting either way,
Look for the final warrant, Warrant for Assault, by the lamp pole, just right of the couple (near where the dog was). Now that you have all 5, follow the glowing back to Albion. Along the way, you'll be harassed by Arfur again, who'll try and persuade you to hand over the warrants for gold. If you're trying to me good, skip by him and continue onward to Derek, who'll give you your fourth Gold Coin for finding the warrants.
With four coins collected, turn around and walk to the person across the street and listen in on their conversation. Speak to the poor sod afterward and accept his offer to deliver a letter to his beloved.
The Love Letter
After accepting Monty's proposal, he'll give you...Monty's Proposal. Take it to the house he was at before and knock on the door. Head inside, then dart upstairs and deliver the letter to the girl, who'll award you with the final Gold Piece.
With all five gold pieces in tow, speak with the shady salesman just outside to purchase the Music Box. Now follow the glowing trail up the street and try out the box by behind the tree. What? It disappeared! Oh bother! Follow your sis up the road to your humble abode, and get some shut eye.
You'll be startled awake by a mysterious man extending an invitation to Castle Fairfax. Meet with him up the street and accept their offer to be whisked away to the castle.
Castle Fairfax
Follow the butler down the hall to meet with Lucien. Stand on the circular podium when instructedTable of Contents
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