 |
 |
 Page
7 of 7
Villagers can get angry too!

Early in the game your empire is just cooking on gas, and you're trying to decide just
where your opponent's head will look best hanging from your wall, when he suddenly attacks
with five clubmen, the bastard! Hey, don't forget about your villagers. You may only have
two clubmen, so quickly select your nine villagers and have them attack as well, and you
should do OK. Never underestimate the power of an angry villager. (And don't forget that
Sumerian villagers are clubmen in disguise.)
Massed Fire

One bee sting is a nuisance, but hundreds can be fatal. Sting your opponent with massed
attacks, be they archers, ballistas, or even just axemen. Massed fire is always the most
effective route to go. For example, in a three-on-three battle with scout ships,
concentrate all of your fire on one ship to take it down quicker.
Scissors, Paper, and Stone

Combined units tactics are important in Age of Empires. Here are some guidelines:
 |
Infantry -
Cavalry can open a major can of patented "whup-ass" on infantry with their +5
attack. Siege weapons are also good for massed infantry. |
 |
Cavalry -
Archers are a nice answer here, backed by a few infantry to finish off the wounded cavalry
as they finally make it to the archers after taking several shots. Academy infantry with
good upgrades can hold their own, as well. |
 |
Archers -
Academy units with good anti-arrow armor are effective. Also, archers with a longer range
can be deadly. |
 |
Elephants -
Cage these pachyderms with siege weapons and advanced academy units. |
 |
Siege weapons -
Fast moving units like cavalry do quite nicely. Archers are a bad idea since they stop to
attack well within the range of the siege weapon, although enough of them can take it out
quickly. Just be ready to move them out of the way of the stone thrown by the catapult. |
 |
Towers - Knock
down these structures with siege weapons and missile attacks if you have superior range of
fire.
|
|