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Publisher: Accolade Developer: Accolade Release: Spring 1999 Take a 3D shooter like Quake and combine it with giant robotic warfare like MechWarrior, add a little Japanese anime for style, and you have Accolade's Slave Zero. You play the role of a saboteur sent in behind enemy lines to locate and extract the ultimate prototype weapon, the Slave Zero. Once you obtain the weapon, you must successfully become one with the Slave and brave the attacks of the city and other unknown Slave prototypes. You'll notice right away that you're in command of a huge robot when you see the scale of your surroundings. The environment comes alive with flying vehicles, roving sentinels, hover cars, heavy ground traffic, floating billboards, and screaming humans fleeing for their lives. Crush cars and tanks underfoot, climb city buildings, and swat hover vehicles en route to achieving your mission goals. Entire cities are also rendered in 3D, so cityscapes that look like static 2D backgrounds are actually fully rendered 3D buildings. You'll know it is when you fire a rocket and can watch it travel through the air for ten seconds before it finally collides with a building way off in the distance. Although Slave Zero might seem like just another third-person action game, you might change your mind once it gives you the feeling of controlling a monster like in an old monster movie - only with good special effects. |