T H E   G A M E S P O T   N E T W O R K
GameSpot's Best of E3

Intro

The Originals
Anachronox
Baldur's Gate
Basketball Pro '99
Black and White
Grim Fandango
Homeworld
• Kingpin
Slave Zero
Thief: The Dark Project
Trespasser

The Sequels
Age of Empires II
Diablo II
Football Pro '99
Gabriel Knight III
Heavy Gear 2
Heroes of Might & Magic III
MechWarrior 3
Need for Speed III
Total Annihilation: Kingdoms
X-COM Alliance
Kingpin
Publisher: Interplay Productions
Developer: Xatrix
Release: Fall 1998

Do you want to play a real hard-hitting 3D action shooter, or do you just want to play Quake II? Do you want to play a game that has the attitude to go with the gameplay, or would you rather settle for a half-baked sci-fi atmosphere?

If you answered "the former" to both questions, Kingpin may just be what you're looking for. Xatrix's upcoming action-shooter combines the attitude of Ice T with the action of the Quake II engine. You might think that the result is just a Quake II impersonation with a few different-looking models and a couple of textures with spray paint on them. In fact, Kingpin is a truly brave, no-holds-barred game. The feel in playing Kingpin is like watching the movie Menace II Society. The characters use language that would make drunken sailors blush. The violence is enough to make Duke Nukem cower in fear. What all this makes for is a game that doesn't tone itself down in displaying the reality and grittiness of the streets, giving a strange mix between 1930s Chicago style gangs and modern-day gang culture.

The best thing about Kingpin is the look. At first glance, you might think that the kids at Xatrix were working on their own game engine. When they mention that they're using the Quake II engine, you're downright amazed. The look of city streets, the grime, filth, and depravity are all there. The back alleys and urban sprawl give Kingpin a truly unique environment.

The interaction with characters is also on a level the makes Quake II pale in comparison. As you wander the city streets, you lead your own gang to confrontations with others. Dialogue and regular bouts of verbal machismo are tossed back and forth between you and the NPCs. Just when it seems like you've insulted each other enough and the conversation is stale, the NPCs begin an all-out city brawl with guns blazing. The whole idea behind the interaction with the NPCs was to make them seem realistic but not so detailed in conversation that the gameplay slows down to an adventure level. However, you can issue orders to your own men to follow you or stop when necessary.

All in all, Kingpin looks like every gangsta and gangster wanna-be's dream. The level of gameplay and immersion promises to make it both enjoyable and refreshing.

Next: Slave Zero>