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GameSpot's Dungeon Keeper 2 Interview and Screenshot Gallery

We interviewed Dungeon Keeper II producer Nick Goldsworthy just as Dungeon Keeper II went gold. Here is what he had to say about the new features in the second game in the Keeper series. At the end of the interview we have over 100 screenshots for you to see.

GameSpot: What are the three major differences between Dungeon Keeper II and the original?

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Don't forget to check out our exclusive 3D VRML models of The Horned Reaper and The Mistress in GameSpot's 3D Model Gallery.
Nick Goldsworthy: It's difficult to only list three, but here is what we wanted to originally tackle, and once you play the game will hopefully agree.

The entire code has been written from scratch; we haven't used any from the original, which has dramatically improved how the team works together and updates code.

This has prevented us from any restrictions, so we have had free reign when redesigning the AI and most importantly balancing the stats, so every area is as playable as possible, and no one feature overpowers another.

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We were determined to have a great multiplayer experience and run games from a central lobby server. Multiplayer has turned out much better than we had hoped for, and we can't stop playing it.

Another area which I feel can be underestimated is that of the creatures. Each creature has his or her own traits and vocal sounds, which makes them true individuals, especially with over 35 sets of animation each. Various creatures work better in a horde, fight better when drunk, are prone to different torture techniques, and enjoy gambling.

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The list goes on, and it's up to the player to find these features out for himself in order to obtain that extra edge when competing against an opponent. Each player discovers a tactic which they usually stick to until another opponent does something to counteract it. Do I focus my resources on building a combat pit and [attract] Black Knights or save my money to entice Dark Angels? But their supply is limited [so do I instead] attract goblins that cost less but are powerful in a large horde, or do I build a skeleton army that is immune to fear and does not require feeding but is fairly weak?

Next: Graphics and combat