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Mission 8 Official Briefing: The Ordos continue to grow in strength, thanks to their acquisition of new weaponry. The Ordos know that the wrath of the Harkonnen will soon fall upon them, and have allied with the Atreides. This will not protect them from your Atomics. Eliminate any Atreides you encounter, but focus upon the Ordos as the main target. Smash their army, burn their structures and bring back the spoils to decorate the walls of the Palace! Capturing or destroying the Ordos Palace will show the Atreides the true might of the House of Harkonnen and will throw the Ordos into disarray. Our scouts report a Mercenary leader inspecting a nearby Heavy Factory. If the Heavy Factory can be captured, the Mercenaries could be persuaded to fight for the Harkonnen. The Mercenaries receive reinforcements via the Starport, so this must remain in their possession for them to be of any use. Official Briefing: The Ordos continue to grow in strength, thanks to their acquisition of new weaponry. The Ordos know that the wrath of the Harkonnen will soon fall upon them, and have allied with the Atreides. This will not protect them from your Atomics. Eliminate any Atreides you encounter, but focus upon the Ordos as the main target. Smash their army, burn their structures and bring back the spoils to decorate the walls of the Palace! Capturing or destroying the Ordos Palace will show the Atreides the true might of the House of Harkonnen and will throw the Ordos into disarray. Our scouts report a Mercenary leader inspecting a nearby Heavy Factory. If the Heavy Factory can be captured, the Mercenaries could be persuaded to fight for the Harkonnen. The Mercenaries receive reinforcements via the Starport, so this must remain in their possession for them to be of any use. Objective: Eliminate Ordos. New Units: Death Hand Missile, Harkonnen Palace Units to Start: 4 Combat Tanks, MCV, 1 Trike, 2 Troopers, 1 Light Infantry, 1 Siege Tank. Buildings to Start: None. Enemy Units: All Ordos and Atreides. Enemy Structures: All Ordos and Atreides.
Starting-point Analysis: Another very defensible base, if you have the resources to defend it well. You are located in the southeast corner of the map on a wide plain. If you can seal off the northern border of the base, you will cut off all attacks from that direction, focusing them on the smaller western side. Doing this also provides a private Spice field. The Mercenary Camp to your northwest is small but too strong for you to conquer immediately. It has a lone Gun Turret on the south approach. The Atreides base in the northwest is dense, highly powered, and well-fortified. The only possible approaches are footpaths on the northeast and southern sides, and a Rocket-Turret-guarded gateway in the southeast. The Ordos base is even more heavily defended. Vehicle-accessible openings appear on the southeast, north and east sides. Mission 8 Analysis Building Strategy: Position your MCV in the center of your landmass and crack it open. Develop your basic base quickly and then focus on walling in the northern flank of your base, interspersing as many Gun Turrets as you can afford. Set your Wind Traps in the south of your base and the Refinery right next to the large "private" Spice patch in the far southeast corner. Keep your essential units (power, Heavy Factory, High Tech Factory, etc.) as far away from the edges of the base as possible and line the interior of the base with Rocket Turrets to fend off Atreidian air strikes. Once your defensive base is established, you should concentrate on unit production. Overall Strategy: When you begin your base, you will have to be ready for numerous small attacks while you are getting on your feet. Beware of Saboteurs who may sneak in with small raids. If they destroy your Construction Yard, you are dead. Try to seal off the northern flank quickly. Continue to build inside your contained base until the yellow Mercenary force attacks. Smash this attack and immediately counter to take over their Heavy Factory with your Engineer. With this, the Mercenaries will fight for you, but you will need to help in their base's defense. In fact, shortly after your alliance is sealed, Atreides will launch a large-scale assault on the Mercenaries' little base. Be ready. Sure, they'll fight on your behalf, but you might spend more money and time defending the Mercenaries than being defended by them. Decide whether to enlist their aid or just sell their belongings for scrap. Once the Mercenary problem is dealt with, you may focus on preparing to raid the Ordos base. While you are making your preparations, focus any Death Hand Missile attacks first on the Starport, then on the IX Research Center. Keeping both of these structures in rubble will prevent the Ordos from acquiring their most powerful weaponry. You may also want to cut off the Atreidian air strikes by launching one of your own at their High Tech Factory. This will, however, trigger an immediate all-out attack from the Duke's House, so be ready. You can, of course, ignore the Atreides completely if you choose, but they will continue to launch irritating attacks on you throughout the mission. Focusing on the Ordos, bring your force behind the base. This force should be brute and merciless, with as many Devastators as you can bankroll. Overwhelm the rear of the base, focusing on the Wind Traps, Heavy Factory, IX Research Center. Be sure to leave a contingent north of the base. When you begin to truly put the hurt on the Atreides, they will announce their neutrality, but almost immediately will turn on you. If you can hold them off until you raze the Ordos base, you will claim victory without actually destroying the Atreides base. |