| Flies in
the Ointment When DirectX games began hitting the
streets, however, the promises made by the boys
in Redmond seemed hollow. Many people had no
problems with them, but when problems did crop
up, fixing them was often painful. The two worst
culprits were DirectDraw and DirectSound. The
major issues revolved around driver support and a
mysterious (to most users) driver certification
process. These problems were exacerbated by games
that would install DirectX without asking for the
user's permission. Often, after carefully
installing new drivers that worked well with
DirectX games, a new game installation would
overwrite the player's carefully crafted system,
beginning the painful process all over again. In
some cases, Windows had to be completely
reinstalled.
The problems were
alleviated somewhat by the time Microsoft issued
DirectX 3.0a. Its version checking process was
more robust, and game programmers began writing
more intelligent installation scripts. Even
driver support grew more widespread (though
trying to get a DirectX game running on most
laptops today is still something of a chore).
|