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Diablo 3 Walkthrough
Click your way to Azmodan. Our Diablo 3 walkthrough will teach you the secrets of the classes, acts, and new allies.
Witch Doctor
Witch Doctors play similar to Necromancers from Diablo 2. They mainly use pets in the form of creatures and undead, though in small groups rather than as a massive army. Witch Doctors have access to enfeebling curses, direct attack spells, and damage over time. Their overall role is crowd control by crippling enemy targets and directing aggression towards their pets.
Witch Doctors use the classic resource of mana. Mana recovers slowly and there are very few skills that will regenerate this resource. The best option is to summon minions and cast curses before waiting for mana to return. The Witch Doctor's skill types are primary, secondary, defensive, terror, decay, and voodoo. They have 22 active skills and 15 passive skills.
Their special armor type is voodoo mask headgear. Witch Doctors may wield ceremonial knives in their main hand and mojos in their off-hand. This combination can provide swift attacks and powerful boons to magic.
Level 15 Skills
Poison Dart
- Unlocked at Level 1
- Primary
- Cost: 10 Mana
- Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
- Splinters
- Unlocked at Level 6
- Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.
- Numbing Dart
- Unlocked at Level 13
- Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds.
Grasp of the Dead
- Unlocked at Level 2
- Secondary
- Cost: 122 Mana
- Cooldown: 8 seconds
- Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.
- Unbreakable Grasp
- Unlocked at Level 7
- Increases the Slow amount to 80%.
- Groping Eels
- Unlocked at Level 15
- Increases the damage done to 26% weapon damage as Physical.
Corpse Spiders
- Unlocked at Level 3
- Primary
- Cost: 5 Mana
- Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.
- Leaping Spiders
- Unlocked at Level 9
- Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.
Summon Zombie Dogs
- Unlocked at Level 4
- Defensive
- Cost: 49 Mana
- Cooldown: 60 seconds
- Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
- Rabid Dogs
- Unlocked at Level 12
- Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.

Firebats
- Unlocked at Level 5
- Secondary
- Cost: 122 Mana
- Cooldown: 8 seconds
- Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.
- Dire Bats
- Unlocked at Level 11
- Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.
Horrify
- Unlocked at Level 8
- Defensive
- Cost: 37 Mana
- Cooldown: 20 seconds
- Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
- Phobia
- Unlocked at Level 14
- Increases the duration horrified enemies run in Fear to 6 seconds.
Soul Harvest
- Unlocked at Level 9
- Terror
- Cost: 59 Mana
- Cooldown: 15 seconds
- Feed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds.
- Swallow Your Soul
- Unlocked at Level 15
- Gain 39 Mana for every enemy harvested.
Circle of Life
- Unlocked at Level 10
- Passive
- Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
Jungle Fortitude
- Unlocked at Level 10
- Passive
- Reduces all damage taken by you and your pets by 20%.
Plague of Toads
- Unlocked at Level 11
- Primary
- Cost: 34 Mana
- Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.

Haunt
- Unlocked at Level 12
- Secondary
- Cost: 98 Mana
- Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy.
Scrifice
- Unlocked at Level 13
- Terror
- Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.
Spiritual Attunement
- Unlocked at Level 13
- Passive
- Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.
Zombie Charger
- Unlocked at Level 14
- Decay
- Cost: 140 Mana
- Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.




