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Diablo 3 Walkthrough
Click your way to Azmodan. Our Diablo 3 walkthrough will teach you the secrets of the classes, acts, and new allies.
Demon Hunter
The Demon Hunter combines the ranged fighting style of the Amazon along with the use of traps favored by Assassins. They are experts at crippling enemies from afar and escaping heated melee encounters. They have use of some limited dark magic to conceal themselves and further hinder their foes.
Demon Hunters use two resource types. Hatred is their main resource used for mainly attacking. While most attacks cost hatred, some will regenerate the resource. Hatred will also restore quickly on its own. The second resource is discipline, which is used for more defensive skills. It regenerates slower than hatred, requiring a wise amount of rationing. The Demon Hunter's skill types include primary, secondary, defensive, hunting, devices, and archery. They have 23 active skills and 15 passive skills.
Demon Hunters can equip light weight cloaks in place of body armor, granting them protection while not encumbering movement. Their unique weapon is the hand crossbow, which while weak can be dual wielded for rapid shots. Additionally, Demon Hunters can use quivers for added attack speed and magical effects.
Level 15 Skills
Hungering Arrow
- Unlocked at Level 1
- Primary
- Generate: 3 Hatred per attack
- Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
- Puncturing Arrow
- Unlocked at Level 6
- Increase the chance for the arrow to pierce to 50%.
Impale
- Unlocked at Level 2
- Secondary
- Cost: 25 Hatred
- Impale a target for 250% weapon damage.
- Impact
- Unlocked at Level 7
- Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.
- Chemical Burn
- Unlocked at Level 15
- Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.
Entangling Shot
- Unlocked at Level 3
- Primary
- Generate: 3 Hatred per attack
- Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
- Chain Gang
- Unlocked at Level 9
- Hit up to 4 targets.
Caltrops
- Unlocked at Level 4
- Defensive
- Cost: 6 Discipline
- Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
- Hooked Spines
- Unlocked at Level 12
- Increase the slowing amount to 80%.

Rapid Fire
- Unlocked at Level 5
- Secondary
- Cost: 20 Hatred initially, and an additional 10 Hatred while channeling
- Rapidly fire for 228% weapon damage as Physical.
- withering Fire
- Unlocked at Level 11
- Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
Smoke Screen
- Unlocked at Level 8
- Defensive
- Cost: 14 Discipline
- Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
- Displacement
- Unlocked at Level 14
- Gain 35% movement speed when activated.
Vault
- Unlocked at Level 9
- Hunting
- Cost: 8 Discipline
- Tumble acrobatically 35 yards.
Tactical Advantage
- Unlocked at Level 10
- Passive
- Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Thrill of the Hunt
- Unlocked at Level 10
- Passive
- Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
Bola Shot
- Unlocked at Level 11
- Primary
- Generate: 3 Hatred per attack
- Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
- Volatile Explosives
- Unlocked at Level 14
- Increase the explosion radius to 14 yards.

Chakram
- Unlocked at Level 12
- Secondary
- Cost: 10 Hatred
- Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
Preparation
- Unlocked at Level 13
- Hunting
- Cooldown: 45 seconds
- Instantly restore all Discipline.
Vengeance
- Unlocked at Level 13
- Passive
- Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe
Evasive Fire
- Unlocked at Level 14
- Devices
- Generate: 4 Hatred. Cost: 4 Discipline if you backflip
- Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
Grenades
- Unlocked at Level 15
- Primary
- Generate: 3 Hatred
- Throw out three grenades that explode for 95% weapon damage as Fire each.




