The pretty pictures are just that - pretty, realistic all the games on my 900 dollar pc look nice. The sole reason I believe all the arguments get so hot is the pc has the keyboard and mouse, and it is much more accurate than the whachamacallit's those consoles use. I can't even stand upright using a console game pad, come on pc gamers admit it we are just hard wired to a keyboard/mouse. It's like digging your nose for snot, we are just unable to use those stupid controllers. All we do is every 2yr's we get another video card and some upgrade. As far as looks go the pc will always look better, the console has some unreal combined moves that the pc will never have. We pc players are hooked on fooling around with our components and overclocking stuff, we care more about our rigs than the games. The gaming industry just puts out stuff that require the pc owner to keep on upgrading every 2yrs, 800 to 2000 a year is mandatory to keep the industry going, planned obsolescence, brilliant. I'm game, give me something good to throw money at and I'm all in.
Deus Ex: Human Revolution Graphics Comparison
See how Deus Ex looks across the consoles and the PC.
While the visual design of Deus Ex: Human Revolution is excellent, the game's engine doesn't incorporate many of the complex graphical features found in games that have come out in the past few years. Simplistic lighting and shadowing models are common, and many of the game's textures give the world a somewhat sterile look. Whether you're playing on a PC with DirectX 11 support or on a console, the various versions of the game render in much the same manner.
The PC version of the game offers a few graphical options to tweak, and when switching from DirectX 11 to DirectX 10, the game removes access to tessellation, as well as more complex depth-of-field and shadow effects. The lack of these features changes the look of the game slightly, and in no way ruins the feel of the game. Playing the game with rock-bottom settings is completely an option.
High vs. Low Quality
Post Processing
As far as we can tell, post processing changes the way that light sources affect the overall look of the environment. When disabled, the blue from the monitor on the wall seems to take over the scene.
Tessellation
Tessellation is mainly used on character models in Deus Ex. It gives the models a rounder, more natural look. There are a few objects in the world that make use of the feature as well, but they're far and few between.
Shadows
Simple lighting models beget simple shadows. Soft shadows give the edges a lightly fuzzed-out look. The difference between enabling and disabling shadows is readily apparent. Note that only the box in the scene loses its shadowing.
SSAO
The vast majority of shadowing in Deus Ex comes from screen space ambient occlusion, or SSAO.
Depth of Field
Depth of field, as far as we can tell, is used only in conversational moments. Note how the backdrop around the character takes on an out-of-focus look. Many games also make use of depth of field when zooming in from a gun sight, but that is not the case with Deus Ex.











