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Listen in on conversations with some of the greatest minds in the game industry about how they got started, what they've been up to, who's influenced them, and much more.

This Episode's Featured Guest: Ron Gilbert

June 30, 2006: Legendary game designer Ron Gilbert speaks with GameSpot's Executive Editor Greg Kasavin about the secret of Monkey Island, the Commodore 64, why you shouldn't get into the games business, the problem of having too many buttons, and much more.

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Following is an excerpt of the conversation with Ron Gilbert. Listen to the podcast for much more and check out Ron Gilbert's Web site at www.grumpygamer.com.


Game designer Ron Gilbert joined us in our studio. He's worked on many classic LucasArts games, well-regarded children's titles, and more.

Greg Kasavin: So, what are the main things that you think have changed in game development since when you were getting started working on Maniac Mansion, Secret of Monkey Island and stuff like that? How is it different now?

Ron Gilbert: Well, I think it's bigger, and I think that's probably the biggest change that's happened. It's just a much bigger industry. There's a lot more money at stake and as soon as you start spending millions of dollars to make something, it's a lot harder to just kind of go off with a small team and make something and see if it's interesting or not because you have a lot of money on the line. You have marketing departments. You have PR departments. You have all these people now because it's an event, in a way, and so I think that makes it a lot harder to just kind of rush out and do different things. You know, success is 90 percent failure and if you can't have the opportunity to fail, you're just not going to be able to do interesting things. I think that is one of the problems that the games business has now--there is just no room for that failure, to try new things.

GK: Well, but the failure happens anyway, doesn't it?

RG: It happens, but they're not good failures. You know, it's like you can look at any--

GK: ...They're not experiments.

RG: ...any kind of song, music, movie, anything, and you can go, "Yeah, that's really bad, but--." Right? And you can pull all these really good things out of it and go, "You know, I can use these in mine." Or "I know they're going to do it better the next time." But I think you have a lot of failures in games that are just failures because nobody tried, nobody cared. It was all about marketing. It was--you know, those aren't the right reasons to fail.


Gilbert was producer on the memorable 1997 real-time strategy game, Total Annihilation. His colleague, Chris Taylor, is now working on a game that's considered its spiritual successor.

GK: Right. But despite all this, you're still at it, right?

RG: You know, nobody's going to hire me to do anything else, so I've got--I'm stuck in this business.[laughs]

GK: Oh, well, but are you saying it's just a job?

RG: No, no. No, it's not a job at all. I mean, if I just wanted a job, I would go do something else. But I think it's fun. I mean, I've been in this business almost since its inception, and I enjoy it at some levels, frustrating as it can be. I don't want to do anything else. I like to do this.

GK: Just got to get some of the obstacles out of the way, huh?

RG: Yes. You know, it's pushing through. It's trying to find publishers that are willing to take a risk on different types of games, smaller budget games. So far, that's not really the mindset that they have, but I keep pushing forward.

GK: Do you think the circumstances are such that some of these guys who have been really risk averse are going to have to start taking more risks, just because you can't just put out another World War II-themed first person shooter and hope that's going to be a huge success anymore, right? It seems like people's demands are changing somewhat.

RG: Oh, I think they have to change. Will they change? I don't know, but they have to change. I mean, if this really is going to be a creative force on par with, you know, movies and music and a lot of other art forms, it has to change. It has to become a multi-tiered business, where you have the blockbusters at the top that are making a lot of money, and then you have all these other tiers of games that are being professionally produced by the publishers, being sold to people. When you get that kind of tiered system, it's a great system to have because you can bring in people at the bottom. You can spend a little bit of money getting their project made. You can help develop talent there. You can get new ideas. You can breed studios. There are all these things you do in that system, but we don't have that. We just have maybe the top two layers of that system. We don't have any of that other stuff underneath it, and that has to change in this business.


Ron Gilbert worked on many children's games, but to him, they were more than just games for kids. Maybe that's why they turned out to be good.

GK: Right. But you think others see it this way as well, right?

RG: I think a lot of people see it like this.

GK: So, what's going to happen? Someone could mobilize an army and make this work, or--?

RG: I think one of two things will happen. I think that either the whole business will collapse at some point just because it's so top heavy that it just cannot sustain itself and, you know, it'll be reborn in a different way or somebody will just do that and will win really big, and everybody will copy it. I mean, it's not going to...you could take somebody like Electronic Arts going, "You know, we're going to start another brand. It's going to be a whole separate brand, and we're going to fund lower budget projects and, you know, we're going to get these more independent developers, and we're going to give them the support, we're going to give them the money so the craftsmanship is up there." And all it's going to take is for them to win at that, and everybody else would do it. Everybody will see the advantages, but somebody has got to do it first.

Agree or disagree with Ron's views? Got comments or feedback about the format of Designer Threads? Suggestions for future guests? Let us know!

130 Comments

  • WizengamotX

    Posted Apr 21, 2009 6:13 pm GMT

    w00t.

  • SuperMooseman

    Posted Sep 26, 2007 9:09 am GMT

    Ron Gilbert is the pwn.

  • AdMordem

    Posted Sep 19, 2006 7:58 am GMT

    I really do wanna see the games indusrtry hit the multitiered system Ron cites that music and film are in.... bravo to MS for getting on to the idiots devleopment kit for the 360

  • TintedChimes

    Posted Sep 3, 2006 10:33 pm GMT

    Eh, pretty cool

  • wytefang

    Posted Sep 2, 2006 6:49 pm GMT

    Love Ron but tired of hearing all the doom and gloom. I doubt we're looking at any kind of industry 'crash' any time soon, if ever. There are tons of great games coming out all the time, especially on the PC at least, if nowhere else.

  • dee_nicki

    Posted Sep 2, 2006 2:29 am GMT

    Yeah, Ron's pretty much the bomb. He's right to complain about the state of the gaming industry, I've lost interest myself in the last couple years. MI4Life!

  • cann0n2o

    Posted Aug 1, 2006 6:23 am GMT

    Can we have more of these!!!!!!!!!!!!!!!!!

  • Humorguy_basic

    Posted Jul 24, 2006 2:13 pm GMT

    I'm with Gilbert. But I don't think EA or anybody will do the third and fourth tiers needed, so I do think the market will collapse, and I think that will be in the 2007/8 season, so we are practically there.

  • SoulSlayer_

    Posted Jul 23, 2006 12:52 pm GMT

    I was hoping this would be a regular thing... Guess not?

  • LucasJodoKast

    Posted Jul 17, 2006 4:05 am GMT

    i first played Monkey Island 1 on my Amiga 500 when i was about 8 i got all 4 on PC now days and they are by far the best games ever, thank you Ron for Moneky Island its a true masterpeice

    PS my sis and me still load up the older ones every now and again and its still so funny

  • LucasJodoKast

    Posted Jul 17, 2006 4:05 am GMT

    i first played Monkey Island 1 on my Amiga 500 when i was about 8 i got all 4 on PC now days and they are by far the best games ever, thank you Ron for Moneky Island its a true masterpeice

    PS my sis and me still load up the older ones every now and again and its still so funny

  • zmaster200x

    Posted Jul 14, 2006 10:26 am GMT

    i love this stuff.. i want more... sam houser, tim schafer, sid meier, will wright, al lowe, gary brubaker, sean clark.. these all would be fantastic to listen to i think.. or at least i would like listening to their views...

  • Alphabat

    Posted Jul 14, 2006 2:12 am GMT

    I had a good time listening to that interesting and intelligent conversation. I hope gamespot continues to do these in the future!

  • badamAR

    Posted Jul 13, 2006 8:08 pm GMT

    AR is coming

  • Nigredo666

    Posted Jul 13, 2006 11:31 am GMT

    Great feature. A++ would do business again!!!!!1111

  • ecklof

    Posted Jul 11, 2006 9:59 pm GMT

    Great job, Keep up the great work!

  • soadnick947

    Posted Jul 11, 2006 6:35 pm GMT

    Totally awesome podcast!!! PLEASE keep them going!!!

  • norabbitnofun

    Posted Jul 11, 2006 1:00 pm GMT

    I very much agree with the tendency in the gaming industry to flash the eye and forget about the experience.
    Plus I am a great believer that new-gen consoles could only rock and boast about being taking you deep into near-reality worlds if they had as an interface... not a control pad - no way!

    So yep - enjoyed listening to this, it brings so much more humanity to the bits & octets & megabytes of programs that are the games out there!
    When is the next one coming out?

  • SundarOct131088

    Posted Jul 11, 2006 11:22 am GMT

    Nice interview. I'm surprised he didn't talk about GTA games having well written storylines, dialogues and some interesting humor.

  • vectorcorpsys

    Posted Jul 10, 2006 8:09 pm GMT

    I think it was an amazing podcast about games. Pay that Greg Kasavin more money! The interview was cool.

  • Auricom_Pilot

    Posted Jul 10, 2006 7:47 pm GMT

    I'd just like to chime in and say that I really enjoyed the podcast. Greg did a good job asking some intelligent and interesting questions, and it was great listening to Ron's comments on the game industry in general.

    Put that sound studio to use and make me some more!

  • K1LLSWITCH

    Posted Jul 10, 2006 2:33 pm GMT

    I'm sorry, but that was one boring podcast.

  • wiljas

    Posted Jul 10, 2006 10:35 am GMT

    I only read the inteview so I am sure I missed some things. But I agree that alot of current games are not written well. The storys don't always flow togeather like they should, and alot of these story writers put you in cut scenes to push along the story. they need to put it into more of a gameplay situation. the GTA series is one of these that had so much potential but sometimes lacked in the story. especially with the most recent San Andreas. I was not interested in the story at all. I would like to see more of a proper storyline and cohearant dialog. not something thrown in to lead you to the next cut scene.

  • lonoibi_basic

    Posted Jul 10, 2006 10:24 am GMT

    good read.

  • vidextreme

    Posted Jul 10, 2006 10:05 am GMT

    Well said Mr Gilbert. I wish though, he can be part of another MI instalment. He's right about current games designed to be just like techdemos and not really games developed to last. Its very similar to movies nowadays. Yeah, movies/games have spectacular special FX, but when you sum it all up, its just an empty story destined to be forgotten in a few months.

    And yes, its different now a days. because now a days, its all about the money, no more passion and art in it.

  • comthitnuong

    Posted Jul 10, 2006 9:20 am GMT

    this is a pretty good idea with the podcast stuff

  • Liquid-86

    Posted Jul 10, 2006 6:15 am GMT

    I hope that independent games find a way to get out there to peoples houses, whether it be internet or aliens. “Reservoir Dogs” was an independent film yet its one of the best of the 90s. So independent games need to find an outlet that will allows them to swim to the top of the big deep ocean of games and not be drowned by the pockets of companies that only care about making money. Someone needs to stand up and say “Screw profit, lets take a risk”

  • gabi67

    Posted Jul 10, 2006 12:51 am GMT

    I just want to thank Ron Gilbert for making the Monkey Island series.
    Thank you very much Ron!
    Im glad to hear you're interview,and i agree with what you said about games nowadays.
    Maybe you could do something about that.
    Monkey Island V?!

  • kmwamala

    Posted Jul 8, 2006 11:19 am GMT

    Another job well done, successful interview.

  • suprsolider

    Posted Jul 8, 2006 9:30 am GMT

    megamike15
    megamike15
    I started monkey island with 3. I want to play 1 and 2 but can't find them.
    ---


    Then you obviously didn't look hard enough.

    They aren't hard to find at all.

    Check adandonware sites, you'll find them and the old Sierra games.

    That is how I got my copies

  • dokzero5

    Posted Jul 7, 2006 1:47 pm GMT

    Great Podcasts with interessting content. Good atmosphere. Keep them coming

  • Artemis_D

    Posted Jul 7, 2006 12:42 pm GMT

    Mr. Gilbert is my new hero. I agree 100% with everything he had to say. For a long time, I thought I was the only sensible gamer on the planet, but I'm completely relieved to find out that I'm not the only one that feels the way I do about the current state of the gaming industry.

    Bless you, Ron Gilbert. We need more people like him in the industry.

  • imapetert

    Posted Jul 6, 2006 8:29 pm GMT

    A lot of comments here, so I dunno if this will be read...

    I just want to say, excellent feature here! I really enjoyed listening to this and I look forward to the next installment.

    I have now subscribed to the pod cast via iTunes.

    Good job Greg!

  • irishrpgfan

    Posted Jul 6, 2006 8:05 am GMT

    That was wonderful. Greg is really good at interviewing; I sat and listened to it hoping it was longer.

    As was already said, I thought the volume was a little low. I had my headphones up to full volume, and I pushing them against my ears to hear it at a decent volume.

    As was also already said, you should try to get Roberta Williams to appear. I'd love to hear about what she thinks about The Silver Lining and the VGA remakes of some of her early King's Quest games.

  • Zygfryd

    Posted Jul 5, 2006 4:14 am GMT

    Ron is a great guy and all, but he should reveal "the secret" already. It's been over a decade, for crying out loud! Besides... let' s face it - he won't do another MI game.

  • weemies

    Posted Jul 4, 2006 11:53 pm GMT

    Absolutely fantastic podcast. It's great to hear such articulated, reasonable thoughts about the gaming industry, and it's current sorry state. I only knew Ron Gilbert as the name behind the first two Monkey Island games, which were excellent, but now after hearing this podcast I love this guy.

  • vaejas

    Posted Jul 4, 2006 7:27 pm GMT

    Features AND the web graphics just keep getting better.

  • Morningstar79

    Posted Jul 4, 2006 2:57 pm GMT

    Nicely done! Love the fact that you have an in-depth discussion and not just focus on the newest game(s).

    Also Monkey Island RULES!

  • strangelove47

    Posted Jul 4, 2006 1:54 pm GMT

    That was a great interview - kudos to Gamespot. Ron's Monkey Island 3 is now my most wanted game. I wonder if it will see the light of day?

  • ulrikz

    Posted Jul 4, 2006 7:34 am GMT

    Nice and awesome podcast, hope this will be a returning feature

  • Lovegreen

    Posted Jul 4, 2006 3:30 am GMT

    I'm SO subscribing to this :-)

  • ThieveryCo

    Posted Jul 4, 2006 3:26 am GMT

    Really good interview... keep on posting this feature...

  • sam-o-

    Posted Jul 4, 2006 12:12 am GMT

    COOL

  • cheung31

    Posted Jul 3, 2006 9:05 pm GMT

    GameSpot, great stuff with this new feature.

    Possibly compress it on a lower birtrate and frequency next time, as it is only a voice interview. The file is pretty large for an interview.

    Can't wait for more!! Love listening to what the creators of these fabulous games we love, have to say.

    When Ron discusses how gaming will soon be fixated on just the hardcore, I tend to disagree. Just take a look at what Nintendo's doing with the Wiimote. They are definitely taking the challenge of making for a more intuitive and interactive control scheme instead. of L1,2,3, 2 analogs, abxy etc etc.

  • Darkkain

    Posted Jul 3, 2006 8:46 pm GMT

    [This message was deleted at the request of the original poster]

  • Darkkain

    Posted Jul 3, 2006 8:43 pm GMT

    WOW!

    Seriously. I am so impressed by this idea. I am going to tell my friends at work about this feature. You really hit it on what your subscribers are looking for from Gamespot. Please keep delivering more innovative content like this. Thank you.

  • Darkkain

    Posted Jul 3, 2006 8:40 pm GMT

    [This message was deleted at the request of the original poster]

  • aniljoy

    Posted Jul 3, 2006 7:10 pm GMT

    Amazing piece of info.I never knew this much about the gaming industry.U duys should try and put out more interviews!!!!!

  • cosmic315

    Posted Jul 3, 2006 6:23 pm GMT

    What is the name of the game on the first page last picture?

  • carbogo

    Posted Jul 3, 2006 6:01 pm GMT

    Greg you hit everything I could have hoped for....
    Thanks

Designer Threads feat. Ron Gilbert - 6/30/06

Legendary game designer Ron Gilbert speaks with GameSpot's Executive Editor Greg Kasavin about the secret of Monkey Island, the Commodore 64, why you shouldn't get into the games business, and much more.

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