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Tubbs
Codename: RAS-2
Family: Security
Type: Flyer
Difficulty: Moderate
Class: Medium
Official description: "Designed initially as a kinder, gentler means of crowd control, the RAS-2 was one of the first security drones to be stripped of its missile capabilities, and fitted with the means to guide and correct dissidents with brute force. Using AI chipsets designed by the lowest bidder, the RAS-2 models have become quite fond of 'correcting' individuals, and give new meaning to the phrase 'police brutality' coined centuries ago."
 The muscleman of the Descent robots, tubbs will punch your lights out if you let it get too close.
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Players who aren't quite as comfortable with the complex movement required for Descent 3 could get into trouble against the highly aggressive tubbs. When a tubbs is charging your ship, you best start heading in reverse. A tubbs can catch a ship heading at normal speed and won't take long to pummel it into submission with its huge arms. If a tubbs reaches your ship, you must afterburn your way off of its brutish body, or it will continue to punch your ship around. Keep flying backward against the tubbs and eliminate him with a mix of missiles and lasers. For your effort, usually the tubbs spews lots of shield and energy power-ups.
Next: Sickle, razor
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