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Descent 3 Game Guide
Descent 3 Game Guide GameGuides.com
Descent 3 Game Guide
Descent 3 Game Guide
Descent 3 Game Guide

Get the Downloadable Guide
top
left Introduction
Controls
Hardware
Ship Tactics
Enemy Robots
Walk-throughs
Multiplayer
Contents
right
bottom


Pest

Codename: PB-5
Family: Industrial
Type: Walker
Difficulty: Low
Class: Light
Official description: "This bot is considered to be a 'pest' robot, found in cluttered areas. It was built to pick up garbage and destroy it with the 'disintegration spike' on its tail. The only problem with this model is what it does when there is no more trash to destroy."

screenshot
Scurrying across the floors, walls, and ceilings, the pest's firepower is impressive and, sometimes, overwhelming.
Flat and hugging walls, floors, or ceilings, the pest doesn't provide much of a target, making it one of the more difficult bots to hit. Still, he's pretty weak, so if you can get off a series of primary weapon shots, he won't last for too long. Try to get rid of these bots as soon as possible; they fire off a lot of laser rounds, and the longer you keep them around, the more chance they have of scoring blows on your ship. If you're having trouble defeating them because of their thin nature, fly above them. From above, the pest provides a wide target, one that should pose little problem for your superior firepower.

Six Guns

Codename: 6-G6
Family: Industrial
Type: Flyer
Difficulty: Moderate
Class: Medium
Official description: "Equipped with high-powered blasting lasers, the 6-G6 models were designed to blast through hardened rock too tough for standard excavators, and too near precious minerals to use explosives. When precision and reflexes are required, the 6-G6 series gets the job done."

screenshot
Like a showdown in an old western, look out for the two arms of the pistol-packin' six guns bot.
A challenging foe, six guns can both move and fire rapidly, making it difficult to hit and difficult to avoid. Still, with a relatively large body frame (at least compared to some of the smaller, more agile bots), six guns can be hit and usually won't take a lot of damage before blowing into several chunky bits. Circle strafing works well against the sharpshooter, as does a series of heat-seeking missiles.

Next: Tracker and juggernautNEXT