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Descent 3 Game Guide
Descent 3 Game Guide GameGuides.com
Descent 3 Game Guide
Descent 3 Game Guide
Descent 3 Game Guide

Get the Downloadable Guide
top
left Introduction
Controls
Hardware
Ship Tactics
Enemy Robots
Walk-throughs
Multiplayer
Contents
right
bottom

Enemy Robots

Through Descent 3's engaging single-player campaign, the player faces off against dozens of different bots, each with a distinct attack style and personality. Some, like the flame gyro or sickle prefer charging the player and attacking from close range. Others, though, like the orbot or six guns, keep their distance, using their weapons and agile movement to overtake a more sluggish player. In this chapter, you'll get the names and statistics of Descent 3's most challenging enemies as well as the specific strategies employed to destroy them.

Gyro, Flame Gyro

screenshot
Although it's sort of cute, don't take too long in destroying the flashy gyro.

Codename: RAS-1, RAS-1F
Family: Security
Type: Flyer
Difficulty: Low
Class: Light
Official description: "An all-purpose, low-level security drone, the RAS-1 proves a minimal threat to any adversary. Originally designed to be an unarmed scout, the RAS-1 was fitted with a gattling laser cannon and enhanced sensor-array for possible confrontation with hostile forces."

Maintaining security on numerous levels, the gyro usually isn't more than simple robot fodder for the player's powerful weapons. Still, the gyro has a way of sneaking in shots especially when accompanied by other bots such as the orbot or stinger. In a one-on-one fight, you shouldn't have any trouble dispatching this security robot; in fact, the gyro acts timid when alone and might be found cowering behind a column or stash of crates. A few strafing moves and a few blasts from even the simple laser cannon is enough to take the gyro out.

The flame gyro, on the other hand, is nearly the exact opposite. Fiercely aggressive, the flame gyro poses a great threat from the first instance it's encountered. Fast moving and packing some serious destructive power, the flame gyro wastes no time in flying as close as possible to your ship and unleashing its steady stream of napalm. Keeping your distance against this insanely aggressive bot is difficult; however, he's not very durable. Your best defense is heat-seeking missiles or perhaps even a concussion missile, if you have a good line of sight against the oncoming robot.

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