Contents
Introduction Controls Setting Up a Comfortable Control Scheme The Importance of Maneuverability Weapon Basics Keeping an Eye on the Objective List Using the GuideBot Hardware Ships Pyro-GL Phoenix Magnum Primary Weapons Laser Cannon Super Laser Vauss Cannon Mass Driver Microwave Cannon Napalm Cannon Plasma Cannon EMD Gun Fusion Cannon Omega Cannon Secondary Weapons Concussion Missile Frag Missile Homing Missile Guided Missile Impact Mortar Napalm Rocket Smart Missile Cyclone Missile Mega Missile Black Shark Missile Countermeasures Gunboy Bouncing Betty Seeker Mine Proximity Mine Chaff Ship Tactics Bobbing and Weaving Circle-Strafing Afterburner Best Weapon for the Job Leave Yourself an Out Don't Get Blindsided Destroy Objects to Uncover Goods Proceed with Caution Enemy Robots Gyro Tubbs Sickle Orbot Hunter Stinger Manta Stormtrooper Sharc Hood Squid Tailbot Sparky Old Scratch Thresher Thief Pest Six Guns Tracker Juggernaught Supertrooper Walk-throughs Chapter 1: Missing Persons Chapter 2: Conspiracy Chapter 3: Solving the Puzzle Chapter 4: Payback Time Chapter 5: Red Acropolis Research Station Chapter 6: Out of the Ashes Chapter 7: The Virus Chapter 8: A Wrench in the Gears Chapter 9: Resourceful Measures Chapter 10: Radio Silence Chapter 11: No Loose Ends Chapter 12: PTMC Proving Grounds Chapter 13: Turning the Tide Chapter 14: The Anti-Virus Chapter 15: The Final Countdown Multiplayer Setup Rankings Game Types Strategies
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