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Imperium Mission 9:
The Cure
Starting Units and Facilities
7 Guardians, 7 Bions, 1 burning HQ
Starting Credits
15,000
Objectives
Recapture Karoch from the Freedom Guard
Move Karoch to the Off-World Transport Platform before the fleet arrives
Taelon Deposits
There are six Taelon deposits: one in the northwest corner of the map, one in the southwest corner of the map, one at the top of the map near the center, one in the northeast corner of the map, one near the far right of the map near the center, and one near the bottom of the map, west of your starting position.
Freshwater Springs
There are three freshwater springs. One is slightly northeast of your starting position (in the southeast corner of the map) and another is near the top of the map in the center. The last one is just west of the compound where Karoch is being held.
New Freedom Guard Units Available
Hellstorm Artillery, Flak Jacks, Air Defense Sites.
New Imperium Units Available
Cyclones
Imperium Strategy
Repair your HQ and build some Construction Rigs. Your starting position isn't a good one, and you'll quickly be attacked from both the north and south. You can take care of the southern attackers by building a turret to guard the passageway heading to the southeast corner of the map. There's a Freedom Guard Training Facility there (and the Off-World Transport Platform), which will continue to send infantry to attack you. Your turret should be able to handle them and the occasional artillery attack. Build a Water Launch Pad and start building some plasma turrets and Neutron Accelerators to protect yourself from northern attackers. Be careful to pay attention to the different terrain heights and don't build a turret in a valley where it won't be able to defend your base effectively.
As soon as you can, build some SCARAB Artillery and eliminate the pesky Freedom Guard forces to your south. Using a Recon Drone, you can expose the Freedom Guard artillery, making it vulnerable to your own artillery attacks. Build some Tachion Tanks and head west towards the freshwater spring in the southwest corner of the map. There's a small, protected rocky alcove in the bottom of the map near the center, which is an ideal spot for a few SCARAB Artillery - use a Temporal Portal to safely teleport a few of them there at a time. There's also an enemy artillery base in the southwest corner of the map (on the extreme left-hand side), which is in a protected rocky alcove and is guarded from air attack by Flak Jacks. Sneak a Recon Drone within sighting range and order in your own artillery attack - you'll likely lose the Recon Drone, but a couple of seconds of artillery fire is all that's needed to wipe out the Freedom Guard presence. Build a new Water Launch Pad near the second freshwater spring once you've eliminated the artillery. Use the same strategy to get to the third freshwater spring near the center of the map above the compound. There's an artillery base guarding it as well, hidden in an alcove at the top center of the map, so use more artillery fire to take it out. You can also use Cyclones to take out the artillery groups, but to do so you might lose a few Cyclones to the Flak Jacks. Try to take the Flak Jacks out first, then you can wipe out the defenseless artillery at your leisure.
Once the Freedom Guard is cut off from the freshwater springs, it'll be fairly easy to wipe out the remaining Freedom Guard forces in the northwest corner using a large group of artillery and Tachion Tanks. Use the Temporal Portal to beam in reinforcements where needed or to beam a few Tachion Tanks behind enemy lines to take out a key building or two. Leave the compound alone unless you don't have anything else to target with your artillery and want to pick off the guards. To get to Karoch, you'll have to move infantry units through the small opening in the eastern side of the compound. Walk him to the Off-World Transport Platform and beam him up to a nice, old-fashioned, grisly fate.
Next: Go on to Mission 10 - Siege of Indra
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