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GameSpot's Guide to Dark ReignGameSpot's Guide to Dark Reign
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Imperium Mission 8:
The Desiccator

Starting Units and Facilities
2 Freighters, 4 Invader Troop Transports, 3 Exterminators, 7 Bions, 2 Guardians, 1 Amper, 4 Scout Runners, 4 Plasma Tanks, 3 Construction Rigs, 1 Desiccator Transport, Colonel Martel. You also have the following buildings, but you'll lose them all immediately: 3 Plasma Turrets, 2 Power Generators, Advanced Training Facility, Desiccator Research Facility.

Starting Credits
15,000

Objectives
• Move the Desiccator to the rendezvous point • Rebuild a base and eliminate the Freedom Guard presence

Taelon Deposits
There are four Taelon deposits, one at the top of the map northwest of your starting base, one east of the river near the center of the map, and two along the far left side of the map.

Freshwater Springs
There are five freshwater springs. Three are along the north side of the map: one in the northwest corner, one just east of that one, and another further east near the center of the map. There's another just south of your initial base, and the last one is near the middle of the map.

New Freedom Guard Units Available
Phase Runner, Saboteur

New Imperium Units Available
SCARAB Artillery, Recon Drone, Neutron Accelerator

Imperium Strategy
screenshot Your starting position is about to be completely overwhelmed. Don't even try to stop the Freedom Guard forces attacking your base. Instead, load the infantry onto the Invader Troop Transports and move the Desiccator Transport and all of your units to the top of the map and then west. You need to get to the southwest corner of the map where "the Colonel" is waiting. Head along the river to the west, past the first branch heading south, then take the next branch south. Avoid the Heavy Rail Platforms along the river shore. You'll likely pass by the freshwater spring in the middle of the map.

When you get to the southwest corner of the map and hook up with the rest of your units, it's time to start building your base. Build a Power Generator, Assembly Plant, Training Facility, and a few turrets. A few Neutron Accelerators will make your position pretty secure, but hold off on spending too much cash until you liberate a freshwater spring. A few SCARAB Artillery can do some serious damage, though, and you can start destroying the Freedom Guard buildings to the north of your base, using Recon Drones as spotters if necessary. After building a couple Tachion Tanks, load a couple Construction Rigs onto a transport and head west. Wipe out the Freedom Guard buildings near the freshwater spring and build a Water Launch Pad and an HQ. Create some additional Construction Rigs and dig in to protect your new base. All of those Freedom Guard units that wiped out your starting base are still to your east, so build some turrets to block off the land bridges heading east. You can build a Hover Freighter or two to access the freshwater spring at the top of the map (in the middle).

Reinforce your western base with some additional Neutron Accelerators then concentrate on wiping out the Freedom Guard forces left on the land mass near your starting base. You can use Recon Drones to scout out a few targets for your artillery, but eventually the Freedom Guard forces will likely charge your base near the freshwater spring, so be prepared to back up your turrets with defensive artillery fire and a few Tachion Tanks. Once those Freedom Guard forces are eliminated, move onto the land mass on the right side of the map and build another Water Launch Pad near the freshwater spring and another near the top of the map to allow Hover Freighters to reach the spring at the top center of the map safely and quickly. By now you should have all the credits you need to build up a massive force of SCARAB Artillery to systematically destroy the Freedom Guard position in the northwest corner of the map.

Next: Go on to Mission 9 - The Cure