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GameSpot's Guide to Dark ReignGameSpot's Guide to Dark Reign
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Imperium Mission 7:
Subterfuge

Starting Units and Facilities
1 Invader Troop Transport, 4 Infiltrators, and an HQ (level 3)

Starting Credits
10,000

Objectives
• Use your Infiltrators to steal plans for Freedom Guard units and structures, then form a Freedom Guard attack force • Sabotage the treaty conference by destroying the city before time runs out

Taelon Deposits
There are two Taelon deposits, one in the northwest corner of the map and one in the southwest corner of the map in the Freedom Guard base.

Freshwater Springs
There are three freshwater springs. One is just west of your starting position, one is in the northeast corner of the map, and the last one is in a swamp, a little southwest of the center of the map.

New Freedom Guard Units Available
Triple Rail Hover Tanks

New Imperium Units Available
Infiltrators, Freedom Guard units (including Phase Runners, which are not yet available to the Freedom Guard)

Imperium Strategy
screenshot Don't worry about the game-relative 30-minute time limit - it's significantly longer than real time and plenty of time to fulfill the objectives. Build a few Construction Rigs and send them to build Water Launch Pads near the two freshwater springs at the top of the map and a Power Generator in the northwest corner near the Taelon deposit. For your Infiltrators to get into the Freedom Guard base, they'll have to morph into Freedom Guard infantry units. Use your Invader Troop Transport to scout the way into the Freedom Guard base in the southwest corner of the map - don't load all of your Infiltrators onto the transport or you'll risk losing the mission. As soon as your Troop Transport spots some infantry, morph your Infiltrators. Send them in one at a time and head straight for the HQ in the southwest corner of the map. You could steal the plans to individual units from the Training Facility and the Assembly Plant, but that's not as efficient as stealing the plans to a whole Assembly Plant from the HQ. Don't get greedy - only go for one set of plans at a time to lessen your chances of getting caught. Have your transport on standby just north of the enemy base to ferry your retreating Infiltrator quickly back to your own HQ. Once you get the plans for the Assembly Plant, build one then start cranking out some units. Skirmish Tanks should be sufficient for now, but as you get more credits rolling in, start building some Triple Rail Hover Tanks.

Next use your Infiltrators to steal the plans for laser turrets and Heavy Rail Platforms (again, one at a time) and then a Training Facility. If you steal the plans to a Phasing Facility, you'll be able to upgrade it and get a Phase Runner, which is useful for launching some surp0rise attacks into the heart of the Freedom Guard base. Start building some defenses around your base. Don't forget to put a couple of turrets to guard the Water Launch Pad you built in the northeast corner. The Freedom Guard only has one freshwater spring available (in the swamp, near the center of the map), and with a group of Triple Rail Hover Tanks, you'll be able to get to it fairly easily. Stay out of range of the Heavy Rail Platforms for now and concentrate on killing the Freedom Guard Freighters to cut off the Freedom Guard water supply. It helps to bring a few Construction Rigs down to the clear area north of the freshwater spring to establish a new Assembly Plant and a series of turrets. Also, build a couple of laser turrets and a Heavy Rail Platform in the open plain to the west, blocking off the small north-south passage to the Freedom Guard base through the forest. Eventually the Freedom Guard will throw all it has at you but will be crushed by your turrets, leaving you with a bunch of unguarded buildings to burn.

While the battle around the water supply should be your primary focus, to speed things along, it's worthwhile to build a diversionary force of Triple Rail Hover Tanks to start attacking the civilian city by travelling down the far right side of the map. The Triple Rail Hover Tanks can take out the Heavy Rail Platforms if they have a sufficiently unobstructed sight and can attack from extreme range at an angle. It's actually more difficult than usual to get that angle on the Heavy Rail Platforms in this mission because of dips in the terrain and blocking foliage. You likely won't have to face many enemy units with your diversionary force so concentrate on destroying buildings.

Next: Go on to Mission 8 - The Desiccator