The Other Good Guys and a Few Bad Ones[page 3 of 6]
You can have up to 15 regiments in your army at any given time. A few of the troops available to you as allies are:
Grail Knights
These guys have found what most Arthurian scholars would give their eyeteeth to see - the grail. Not only that, but they've drunk from it. And while grail legend often declares that he who drinks from the cup will become immortal, these knights are merely very difficult to kill. They're the most powerful knights, and foolish things like fear are for weaker, lesser warriors than they.
Knights of the Realm
They may have not found the grail or drunk from it, but they're pretty tough nonetheless. There are tons of them, they are excellent horsemen, and they fight like nobody's business. Altogether good folks to have on your side.
Dwarf Warriors They may plod along at half the pace of some of the others, but dwarfs are hardy soldiers and very resilient. Not to mention that they're incredibly reliable: It takes a whole lotta trouble to make these guys turn tail and run. That's especially true when they're fighting goblins and orcs, whom they have a special hatred for.
ENEMY TROOPS:
In addition to your standard goblins, ghouls, orcs, and various and sundry other Greenskins, you'll find these undead troops hungry for your blood.
The Black Grail
You'll be as worried about these knights as you were excited about Grail Knights. Which makes sense because the knights of the Black Grail are simply the bodies and bones of dead Grail Knights reanimated. And their horses are - you guessed it - reanimated Grail horses. Unfortunately they also share the Grail Knights' utter fearlessness.
Wraiths Necromancers who were evil enough to eventually be destroyed by their own evil magic leave behind remains that, once reanimated, become wraiths. They have very little corporeal presence, and as a result, take little damage from physical weapons. Magic, however, is another story.
Zombies Every undead army must have its contingent of zombies. Fresh corpses, when reanimated, become zombies. But you needn't even kill them - if you make them run from hand-to-hand combat, the magic that animates them also flees and the corpses return to being corpses.