Crysis 2 Walkthrough
Stop the Ceph rampage in New York. Our Crysis 2 Walkthrough gets you ready for multiplayer with weapons and gear, a full campaign walkthrough, and unlockables.
Multiplayer
Class Load Outs
You will start with only the basic Assault class. You may purchase the Scout, Sniper and Gunner classes with unlock points gained from advancing Ranks. You can also purchase custom class load outs at Ranks 5, 10, 16, 20, and 25. Some of the default load outs have weapons and nanosuit abilities that you might not have access to until higher Ranks, so don't completely ignore them after gaining custom classes.
Assault
- Primary Weapon: Scar with Reflex Sight and Single Shot
- Secondary Weapon: Hammer
- Explosive: M17 Frag Grenade
- Armor: Air Stomp
- Stealth: Stealth Enhance
- Power: Side Pack
Scout
- Primary Weapon: Jackal with Single Shot
- Secondary Weapon: M12 Nova with Suppressor
- Explosive: M34 Flash Bang
- Armor: Air Stomp
- Stealth: Covert Ops
- Power: Weapon Pro
Sniper
- Primary Weapon: DSG-1 with Sniper Scope
- Secondary Weapon: M12 Nova
- Explosive: M34 Flash Bang
- Armor: Proximity Alarm
- Stealth: Stealth Enhance
- Power: Side Pack
Gunner
- Primary Weapon: MK.60 MOD 0 with Ironsight
- Secondary Weapon: Hammer with Laser Sight
- Explosive: M17 Frag Grenade
- Armor: Armor Enhance
- Stealth: Covert Ops
- Power: Weapon Pro
Weapons
You can purchase various different weapons with weapon specific unlock points. In most cases you will have to advance in Ranks before being able to buy the most powerful equipment. Each of your custom classes can have one primary weapon, one secondary, and one explosive. Most primary weapons and some secondary weapons can be further powered with attachments gained from Ranking up. These attachments include various scopes, silencers, extended mags, and under barrel weapons such as grenades and shotguns. In most cases assault rifles can make use of most attachments, while shotguns and heavy weapons tend to have a smaller selection.
Feline
- Purchasable: Rank 13
- Weapon Type: Sub-Machine Gun
- Strengths: Rate of Fire, Mobility
- Weaknesses: Accuracy, Range, Damage
K-Volt
- Purchasable: Rank 21
- Weapon Type: Sub-Machine Gun
- Strengths: Rate of Fire, Mobility
- Weaknesses: Damage
Scar
- Purchasable: Rank 5 (Auto Purchased)
- Weapon Type: Assault Rifle
- Strengths: Accuracy, Rate of Fire
- Weaknesses: Damage
Grendel
- Purchasable: Rank 13
- Weapon Type: Assault Rifle
- Strengths: Accuracy
- Weaknesses: Damage, Mobility
Scarab
- Purchasable: Rank 27
- Weapon Type: Assault Rifle
- Strengths: Rate of Fire
- Weaknesses: Damage
DSG-1
- Purchasable: Rank 5
- Weapon Type: Sniper Rifle
- Strengths: Accuracy, Range
- Weaknesses: Rate of Fire, Mobility
M20 14 Gauss
- Purchasable: Rank 39
- Weapon Type: Sniper Rifle
- Strengths: Accuracy, Range, Damage
- Weaknesses: Rate of Fire, Mobility
Jackal
- Purchasable: Rank 5
- Weapon Type: Shotgun
- Strengths: Damage, Mobility
- Weaknesses: Accuracy, Rate of Fire, Range
Marshall
- Purchasable: Rank 21
- Weapon Type: Shotgun
- Strengths: Damage, Mobility
- Weaknesses: Accuracy, Rate of Fire, Range
MK.60 MOD 0
- Purchasable: Rank 5
- Weapon Type: Heavy (Machine Gun)
- Strengths: Accuracy, Range
- Weaknesses: Damage, Mobility
L-Tag
- Purchasable: Rank 27
- Weapon Type: Heavy (Tactical Grenade Launcher)
- Strengths: Range, Damage
- Weaknesses: Rate of Fire, Mobility
X-43 Mike
- Purchasable: Rank 39
- Weapon Type: Heavy (Mk.I Klystron Emitter)
- Strengths: Accuracy, Rate of Fire
- Weaknesses: Range, Damage, Mobility
M12 Nova
- Purchasable: Rank 5 (Auto Purchased)
- Weapon Type: Pistol
- Strengths: Mobility
- Weaknesses: Accuracy, Range, Damage
Hammer
- Purchasable: Rank 13
- Weapon Type: Heavy Pistol
- Strengths: Mobility
- Weaknesses: Accuracy, Rate of Fire, Range
AY69
- Purchasable: Rank 21
- Weapon Type: Machine Pistol
- Strengths: Rate of Fire, Mobility
- Weaknesses: Accuracy, Range, Damage
Majestic
- Purchasable: Rank 27
- Weapon Type: Heavy Revolver
- Strengths: Damage, Mobility
- Weaknesses: Rate of Fire, Range
M17 Frag
- Purchasable: Rank 5 (Auto Purchased)
- Weapon Type: Explosive
- Features: Frag grenade that damages enemies
M34 Flash Bang
- Purchasable: Rank 5
- Weapon Type: Explosive
- Features: Concussion grenade that blinds targets
JAW
- Purchasable: Rank 21
- Weapon Type: Explosive
- Features: Joint anti-tank rocket launcher
C4
- Purchasable: Rank 39
- Weapon Type: Explosive
- Features: Remote detonated explosive charge


Nanosuit Abilities
You can purchase new suit abilities by gaining levels in each specific domain: Armor, Stealth, and Power. Much like your over all Rank, you gain exp during matches by using abilities and killing enemies while in these modes. You can have one Amor, Stealth, and Power ability equipped on each custom class load out.
Covert ops
- Purchasable: Stealth Level 1
- Ability Type: Stealth
- Features: Reduces sound of footsteps
Stealth Enhance
- Purchasable: Stealth Level 1 (Auto Purchased)
- Ability Type: Stealth
- Features: Doubles Stealth transition speed
Visor Enhance
- Purchasable: Stealth Level 6
- Ability Type: Stealth
- Features: Highlights enemies through scopes
Tracker
- Purchasable: Stealth Level 6
- Ability Type: Stealth
- Features: Highlights the footsteps of enemies
Cloak Tracker
- Purchasable: Stealth Level 6
- Ability Type: Stealth
- Features: Identifies where enemies enter Stealth mode
Blind Spot
- Purchasable: Stealth Level 1
- Ability Type: Stealth
- Features: Protects you from Maximum Radar
Jammer
- Purchasable: Stealth Level 1
- Ability Type: Stealth
- Features: Scrambles enemy radars
Air Stomp
- Purchasable: Armor Level 1 (Auto Purchased)
- Ability Type: Armor
- Features: Performs a downwards attack when in the air
Energy Transfer
- Purchasable: Armor Level 6
- Ability Type: Armor
- Features: Restores energy with each kill
Proximity Alarm
- Purchasable: Armor Level 1
- Ability Type: Armor
- Features: Warns when an enemy is nearby
Threat Tracer
- Purchasable: Armor Level 1
- Ability Type: Armor
- Features: Highlights incoming bullet paths
Nano Recharge
- Purchasable: Armor Level 6
- Ability Type: Armor
- Features: Faster Recharge
Detonation Delay
- Purchasable: Armor Level 6
- Ability Type: Armor
- Features: Delays the detonation of enemy grenades
Armor Enhance
- Purchasable: Armor Level 1
- Ability Type: Armor
- Features: Reduces drain of energy while in Armor mode
Mobility Enhance
- Purchasable: Power Level 6
- Ability Type: Power
- Features: Reduces energy drain when sprinting or jumping
Weapon Pro
- Purchasable: Power Level 1
- Ability Type: Power
- Features: Faster weapon reloading
Rapid fire
- Purchasable: Power Level 6
- Ability Type: Power
- Features: Faster rate of fire
Side Pack
- Purchasable: Power Level 1 (Auto Purchased)
- Ability Type: Power
- Features: Allows an additional mag of ammunition
Point Fire Enhance
- Purchasable: Power Level 1
- Ability Type: Power
- Features: Reduces the spread of weapons when shooting from the hip
Loadout Pro
- Purchasable: Power Level 6
- Ability Type: Power
- Features: Allows a second primary weapon to be carried
Aim Enhance
- Purchasable: Power Level 1
- Ability Type: Power
- Features: Decreases weapon recoil when aiming down sights
Retriever
- Purchasable: Power Level 6
- Ability Type: Power
- Features: Automatically collect Dog Tags from killed enemies
Dog Tag Killstreaks
When an enemy is killed they will drop a Dog Tag that can be collected. Because you must maneuver to the enemy's death point, collecting Dog Tags is better suited to mobile classes rather than snipers and other long range campers. However the Power ability Retriever will automatically allow snipers to snatch dropped Dog Tags. When between three to seven of these are collected a Killstreak can be preformed. The various Killstreaks depend on the map being played.
Maximum Radar
- Tags Needed: 3
- Features: Scans the area for enemies every three seconds
Radar Jammer
- Tags Needed: 5
- Features: Scrambles the enemy radar for 30 seconds
Nanosuit Jammer
- Tags Needed: 5
- Features: Disables the enemy teams' suit abilities
Orbital Strike
- Tags Needed: 5
- Features: Fires a huge laser directed by the player
Maximum Nanosuit
- Tags Needed: 7
- Features: Overcharges the Nanosuit's armor
Ceph Airstrike
- Tags Needed: 7
- Features: Summons in a gunship that shoots at enemy targets
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