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Hazards
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erhaps the most dangerous defense of all that protects the DarkSide Station against our soldiers is the countless number of hazardous areas which bar free movement within the facility. From alarm tripwires, to automated cannons, to security cameras, the Lunar Mining Cartel's base defenses are as dangerous as they are varied. More often than not, you will want to eliminate these automated threats first and foremost. What follows is a list containing the vast majority of hazards you will encounter throughout the Base.

 Note that most of the following devices may be thickly shielded, and thus are absolutely impervious to conventional weapons. This unstoppable shielding flashes blue when attacked, and briefly glows red when decoupled. Shielded targets can be made vulnerable by eliminating the shield's power source, which is always nearby and usually in the same room. Always take care to destroy any and all shield generators you encounter.

 

Security Cameras

This wall or corner-mounted device is geared to automatically trigger the base alarm should it sight an intruder such as yourself. Always eliminate the cameras first! Even if you kill every guard in a room, if the camera spots you then you'll be up to your neck in reinforcements in no time. Furthermore, alarms tend to trigger other very unpleasant defenses, from servomechs, to laser barriers, to worse. Security cameras are extremely easy to destroy (unless shielded), but difficult to notice. Learn to notice them always.

 Should a camera spot you, make sure and eradicate any immediate threats before concentrating your focus on the camera itself. Once the camera is destroyed, quickly disable the alarm.

 Cameras cannot detect targets which are not within visible range. Observe the sweeping motions of the camera, and attack when it is "looking" the other way. One rare type of security camera, however, is programmed to train upon you at all times, making stealthy sabotage virtually impossible (except through the strategic use of spider bombs). Destroy these quickly, but be prepared to face the wrath unleashed by the ensuing alarm.

 

Alarm Panels

All-too-conveniently placed throughout the base, these alarm panels inform employees of your intrusion. Luckily, you can turn these off yourself! If an alarm is triggered, make sure and disable it as soon as possible or else you will have to deal with reinforcements and more dangerous defense mechanisms. Alarm panels glow bright red when active - learn to spot them, and keep their locations in mind.

 

Laser / Energy Barriers

These impassable obstacles prevent your passage as would a brick wall. But while your grenade launcher could punch through that wall, it won't even scratch an energy barrier. Such barriers can be disabled in a number of ways. Try looking for nearby switches first, then try destroying all power generators in the vicinity. Laser barriers may also be overridden through certain computer terminals, so keep an eye out for any suspect machines. Barriers come in multiple varieties: there are glowing orange horizontal and vertical bars, and dark, translucent energy walls. Bars can be shot through with conventional projectile weaponry, but the walls are entirely impervious. Note that when dealing with bars, a power generator may be on the other side. Shoot through the bars with your RP-32 and destroy the generator to gain access. One rare type of laser barrier, noted by its blue color, can be passed through at the dear cost of health and energy. All other laser barriers cannot harm you directly and are impassable.

 

Wall Defenses

These come in several distinctive varieties, from wall turrets to electronic eyes. Essentially, there are two types of wall defenses: those which shoot straight ahead intermittently, and those which sweep the area looking for intruders to pick off. The former are generally triggered through booby traps, whereas the latter work just like security cameras, only they gun you down themselves rather than tell someone else to do so. Like most any wall fixture, such defenses may be shielded. Wall defenses have varying degrees of armor, but as a general rule they require somewhat more of a beating than the flimsy security cameras. Just as they vary in functionality and appearance, so do wall defenses support virtually every type of weapon. Because wall defenses are mindless, particularly the shoot-straight-ahead types, try and lure enemy troops into their indiscriminate firepower.

 

Laser Triplines

Certainly among the Certainly among the most devious of WEC defenses is the laser tripline, which elicits any number of deadly defenses if triggered by an intruder. The laser tripline is an invisible infrared beam which can only be spotted by a tiny red dot on the wall. Laser triplines can be easily destroyed, but spotting them is another matter entirely: learn to look carefully in narrow hallways and door entrances for these crafty devices, and destroy them without hesitation.

If you do trigger a tripline, you will hear a distinctive alarm chime. Learn the sound of that chime, so that in case you do fall victim to such a trap, at least you can destroy the source so you don't make the same mistake twice… if you survive long enough to get the chance. Laser triplines can be easily spotted through the use of the VIR Imager, an item which allows you to see any tripline beams at the cost of energy. Though this item is effective, you should learn to conserve energy and be able to locate the tripline sources on your own. Beware these defenses - they are fairly common, though not quite common enough to make them predictable.

 

Floor Pads

These come in two styles: hard-to-notice, and impossible-to-detect. Both have some sort of effect on the immediate environment, whether it be opening a nearby door or triggering an alarm or anything else. The hard-to-notice pads take the form of distinctive floor panels - a corporate logo, for instance. The impossible-to-detect floor pads must be discovered, unfortunately, the hard way. Certain floor pads are toggles, pads which open doors, for instance. But if you step off and head for the door, the door closes. Floor pads require little pressure, so placing any sort of item upon one will hold it down. In said situation, try placing either a detpac or a limpet mine onto the pad so that you can pass through the door. Floor pads are quite rare and usually unnoticeable, so don't let their existence make you paranoid. The last thing we need is a coward.

 

Thresher Cannons

Rotating death traps. Thresher cannons are double-barreled GL-303s that swing around monotonously, looking for folks like you to splatter all over the premises. These exceedingly dangerous defense mechanisms are fairly slow but heavily armored and frequently shielded as well. Take care to destroy each one you encounter through any means necessary, as their killing potential is far too great to allow them to be left intact. Thresher cannons are available in a number of varieties: some are mounted on small moving trams while others are designed to train upon you no matter where you run. Like wall defenses, Thresher cannons do not discriminate and will fire upon any WEC troops caught in the line of fire.

 

Exhaust Vents

These spit extremely hot flames or steam either from the side or upwards from the ground. Exhaust vents can always be disabled through a nearby switch or valve. If you are careful in studying which valves trigger which vents, you can learn to use the deadly exhaust to ambush and kill many an unsuspecting opponent. As a general rule, if you see pipes in the area, be wary of exhaust vents.

 

Security Doors / Panels / Fixtures

Certain doors require key cards for access, whereas other areas may require you to input a passcode in order to proceed. Failure to input the proper passcode will trigger the general alarm automatically. Still other areas can only be accessed through a locked security fixture which must be opened from another source. All these things can be thwarted with the ingenious, single-use Data Pick. The Data Pick flawlessly cracks any and all encryption, so if you are fortunate enough to find such a treasure, keep it in mind and use it wisely.

 

Floor Grating

Some areas have particularly weak floors which may fall out from under you. You'll tumble along with them, most likely to your death in some blistering furnace below. Floor gratings are usually safe, but some become damaged when exposed to explosive blasts. Learn to spot damaged floors by their darker color, and make sure to avoid such areas as best you can. Damaged floors are extremely hazardous.

 

Radiation / Powerfield Generators

Certain large electronic devices generate a steady stream of radiation or electricity into the air, and are bound to inflict serious damage unless dealt with in a timely fashion. Radiation generators can be destroyed outright, but electric walls must be decoupled from their power source. You may discover a life-saving radiation shield which will protect you from heavy radiation at the cost of energy.

 

Barrels and Radioactives

The Lunar Mining Cartel is home to many a toxic chemical, and these chemicals are left lying about in sealed barrels. If these barrels are lying lengthwise, they have a bad tendency of rolling about and detonating on impact. Be wary of lengthwise barrels, and consider shooting them so that they do not come back to haunt you. Some barrels are flammable, some are radioactive, and still others are spilled all over the ground. All are dangerous.

 

Spider Bomb / Spider Mine Dispenser

These tend to be linked to security cameras, which tend to be shielded. Upon spotting you, such a camera will trigger the dispenser to unleash one of the small, mechanical anti-personnel weapons to designate you as a target. Immediately destroy the explosive, then deal with the camera. Better yet, deal with the camera before the dispenser has a chance to identify you in the first place. Bomb and mine dispensers are seen as small, round metallic rings on the floor.

 

Mines

Mines are available in the ground-based and aerial variety. Floating mines can be shot or rolled under, whereas grounded mines can be shot or leapt over. Floating mines are quite conspicuous, but ground mines are somewhat difficult to spot. Look for grayish rings on the floor, and use caution when you proceed lest you end up very much dead.

 

Raw Di-Cor

Di-Cor, the dangerous crystalline element which powers our modern age, is mined abundantly here in the DarkSide Station. This stuff is intolerably radioactive, so steer very clear of it if at all possible, or arm your radiation shield if in its presence. Luckily, you will hear a warning when entering a highly radioactive area.

IntroductionStrategies
EquipmentWEC Operatives
Easter Eggs & Cheat CodesMiscellaneous Items and Obstacles
Hazards

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