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 Introduction
 In-Depth Previews
 Previews
•Quick Takes
  •Civilization II: Test of Time
   Dungeon Keeper 2
   Fantasy War
   Machines
   Point of Attack 2
   Roller Coaster Tycoon
   Star Trek: New Worlds
   War of the Worlds
   Warhammer 40,000: Rites of War
 Remakes and Rumors
 Related Links

Quick Takes

Civilization II: Test of Time Civilization II: Test of Time
Genre: Turn-Based Historical
Release Date: Q2 '99
Developer: MicroProse
Publisher: Hasbro/MicroProse
www.microprose.com

OK, you already have one Civ II title in production - Civ II Multiplayer - so of course you add another. Huh? What's more confusing is that no one at MicroProse seems to know where this product is going. It's evidently going to have a lot of scenarios and a full campaign based on the Midgard world from Civ II: Fantastic Worlds. Then again, MicroProse hinted that it might develop Alpha Centauri scenarios: It's not nice to take shots at Sid Meier (or his next game) just because he's gone, folks.

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Aside from the attempts to add a little 3D and some animation to the three-quarter Civ II perspective, little else seems new here. MicroProse can't even guarantee that Test of Time will support multiplay. Part of the problem is that the management has insisted that every product in the Civ II line be backward compatible. With that kind of thinking, it's no wonder we have this muddle instead of a potential Civ III. The only reason not to give up on this product is that Mick Uhl, who gave us the excellent Conflicts in Civilization add-on, heads the project. We wish him luck. - Terry Coleman

Sid Meier's Alpha Centauri

Sid Meier's Alpha Centauri
Genre: Turn-Based Sci-Fi
Release Date: Q2 '99
Developer: Firaxis
Publisher: Electronic Arts
www.ea.com

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Ever wonder what happened to the colonists who left Earth at the end of Civ II? Alpha Centauri gives you the chance to find out. In the game, a group of UN colonists crash-land on a mysterious planet, and seven factions splinter off from the group - each seeking to settle the planet according to its own principles and ethos. With factions including God-fearing fundamentalists, radical militarists, planet-hugging conservationists, and money-loving capitalists, there should be a splinter group to appeal to every type of strategy gamer.

An enormous tech tree lies at the heart of Alpha Centauri. Researchable technologies are based on plausible science, not the more fanciful stuff of something like, oh, Lost in Space. Research will yield a host of new options affecting your sociological structure, your ability to exploit the planet, the units you can build, and other factors. The unit-building feature is particularly noteworthy: As you discover new technologies, you'll be able to customize the units you wish to produce. Choosing from various chassis, weapons, armor, energy sources, and special items, you can create exactly the sort of machine you want. You will have to juggle your unit creation wish list between what you want a unit to have and what those features will cost. Multiplayer games should be fascinating as each side churns out custom units that their opponents have never imagined, let alone seen. - Robert Coffey

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