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Computer Gaming World's
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Star Fleet Command
Star Fleet Command Nearly 20 years ago, an enterprising engineer licensed the Star Trek Technical Manual as source data for a science-fiction tactical starship-combat board game he was developing. Word quickly got around that Star Fleet Battles (SFB) was as close as you were likely to get to being Captain Kirk - or Captain Kang of the Klingon Empire or a secretive Romulan commander. As time went on, however, the board game added so many complex rules that it nearly collapsed under its own weight. Luckily for Trekkers, Interplay's Star Fleet Command brings the classic SFB to the PC, replacing the often tedious impulse system of the board game with a thoughtfully paced real-time movement.
Star Fleet now fully supports Direct3D, and it's possible that there will be a software-only solution as well (after all, you'll want to make the galaxy safe for Klingons even on your laptop), but Interplay isn't guaranteeing this yet. The AI is still being tweaked as we go to press, but the multiplayer mode already works. Plans are to have SFB support up to four gamers by LAN and IPX. The only concern I currently have is how well the Dynaverse (dynamic universe) campaign will turn out. It's certainly ambitious to let gamers pursue their own careers in an open-ended game, and if Quicksilver and Interplay can pull it off, we could have the Star Trek computer combat game we've always wanted - even if we did have to wait two decades.
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