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Warzone 2100
Warzone 2100 With every real-time-strategy title scrambling to find some way to distinguish itself, Warzone 2100 has left it to the player to make the game unique. How? By letting you custom-design your own combat forces. Warzone 2100 doesn't veer too far from the tried and true in terms of core gameplay - you still must explore, find energy resources, research technology, and build units for combat. But when it comes to the units themselves, well, that's where things get different.
This persistent world quality spills over to other parts of Warzone 2100. Instead of presenting the gamer with a new map for each mission, the game expands the original map in range. Thus, your base must be developed and protected through a series of missions. This doesn't mean you'll be stuck with the same map throughout the game, however: There will be 38 missions spread across three campaigns taking place in valleys, mountains, and ravaged cities. Not surprisingly, Warzone 2100 has jumped aboard the 3D bandwagon and will feature true 3D terrain and vehicles. Elevation will affect combat effectiveness, with higher units having a decided advantage over forces on lower ground. To keep track of units and battles, you will use a free-moving camera that can pan in any direction and zoom. The effect is similar to that of Myth but is somewhat more intuitive. With the custom unit design, multiplayer matches promise to be interesting. Pumpkin Studios plans to support multiplayer games of up to eight gamers over LAN or Internet and is also working on creating a built-in ranking system. All in all, Warzone 2100 is an ambitious product. Whether it can fulfill its ambitions remains to be seen.
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