Sign on Options
Theme: [Light Selected] To Dark»
     Computer Gaming World's

0
 Introduction
 In-Depth Previews
 Previews
   Shadow Company
   Age of Empires II
   Shogun: Total War
   Seven Kingdoms II
   Metal Fatigue
   Jagged Alliance II
   Combat Mission
   Fighting Steel
   Star Fleet Command
   Braveheart
  •Warzone 2100
 Quick Takes
 Remakes and Rumors
 Related Links

Warzone 2100
Don't Just Build Your Forces, Design Them
By Robert Coffey

Warzone 2100
Genre: Real-Time Sci-Fi
Release Date: Q1 '99
Developer: Pumpkin Studios
Publisher: Eidos Interactive
www.eidosinteractive.com

With every real-time-strategy title scrambling to find some way to distinguish itself, Warzone 2100 has left it to the player to make the game unique. How? By letting you custom-design your own combat forces.

Warzone 2100 doesn't veer too far from the tried and true in terms of core gameplay - you still must explore, find energy resources, research technology, and build units for combat. But when it comes to the units themselves, well, that's where things get different.

screenshot
As you acquire technology, you can set out on various research paths to upgrade and develop your forces. Using that research, you will be able to construct your units through a three-step design interface. By choosing which type of turret, body type, and propulsion source to use in a vehicle, you can build the units you think will be best suited for the mission at hand. With about 400 options from which to choose, you will have thousands of possibilities. Fortunately, since you'll be able to delete any obsolete designs, you won't have to pick through hundreds of options each time you build a unit.

screenshot
While individual design characteristics will greatly determine a unit's effectiveness, experience will play a part as well. Vehicles will carry over from one mission to the next, gaining experience that will make them perform more efficiently. If you take care of your units, you'll be able to put together a skilled, deadly fighting force after just a handful of scenarios.

This persistent world quality spills over to other parts of Warzone 2100. Instead of presenting the gamer with a new map for each mission, the game expands the original map in range. Thus, your base must be developed and protected through a series of missions. This doesn't mean you'll be stuck with the same map throughout the game, however: There will be 38 missions spread across three campaigns taking place in valleys, mountains, and ravaged cities.

Not surprisingly, Warzone 2100 has jumped aboard the 3D bandwagon and will feature true 3D terrain and vehicles. Elevation will affect combat effectiveness, with higher units having a decided advantage over forces on lower ground. To keep track of units and battles, you will use a free-moving camera that can pan in any direction and zoom. The effect is similar to that of Myth but is somewhat more intuitive.

With the custom unit design, multiplayer matches promise to be interesting. Pumpkin Studios plans to support multiplayer games of up to eight gamers over LAN or Internet and is also working on creating a built-in ranking system.

All in all, Warzone 2100 is an ambitious product. Whether it can fulfill its ambitions remains to be seen.

Next: Quick takesnext