inFamous 2 - Origins and Evolutions of a Video Game Super Hero
Sucker Punch Productions, the developer behind the critically acclaimed PS3 summer blockbuster inFamous, takes you behind the scenes in the making and evolution of superhero Cole MacGrath. Unlike most superheroes, Cole and the inFamous universe were designed from the ground up as a video game, rather than as a scripted linear book or show. Key members of the Sucker Punch team discuss how this video-game-first approach affects every aspects of the creative process -- including character designs, super powers, architecture, morality, and the narrative structure. Additionally, attendees will get a first look at the 2D graphic cut scenes from inFamous 2, as well as have an opportunity to ask questions during a Q&A.
- Panel description from the official Comic-Con website
Special Features
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Infamous 2 gets a makeover
Comic-Con 2010: Sucker Punch developers detail their superhero franchise's secret origins and explain the reasoning behind Cole's new look and voice.
Read Now » -
Comic-Con 2010 - Infamous 2 Cutscene
The crew from Sucker Punch serves up a new cutscene from Infamous 2.
Watch Now »
Table of Contents
- inFamous 2
- World of Warcraft
- Marvel vs. Capcom 3
- Dead Rising 2
- Capcom 2010 and Beyond!
- Kingdoms of Amalur: Reckoning
- Halo: Reach
- Transformers: War for Cybertron
- Gears of War 3
- Marvel Interactive
- Spider-Man: Shattered Dimensions
- Twisted Metal
- Dead Space 2
- Street Fighter X Tekken
- Red Faction: Armageddon
- Smallville Season 10
- Resident Evil: Afterlife
- Dark Spore Revealed!
- The World That is God of War
- MTV Games
- Assassin's Creed: Brotherhood
Featured Games
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Sengoku Basara: Samurai
(PS3) -

Street Fighter X Tekken
(X360) -

Halo: Reach
(X360)



